Salt the Earth is an RTS. Well... not really. Salt the Earth is an RTS that focuses entirely on combat, unit control and strategy.

  • No resource gathering or buildings to construct.
  • Only multiplayer, player-vs-player combat.
  • Focus on competitive gameplay and ladder progression.
  • No skins or in-app purchases.
  • Fantasy based setting.
  • Players vote to balance the game.
Salt the Earth Basics

Salt the Earth already features 5 playable races, 41 unique units, and 117 unit abilities. For a full listing of our units and more game details, please check out our site at: Salt-The-Earth.com and please follow us on our social media accounts:

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Mage Update

News

Mage Update

Recently I've had to re-structure a lot of code that handles how abilities and attacks work. The result of this is that all 117 abilities are broken, and I need to go through each of them and fix them manually. This is a ton of work, but it also gives me the opportunity to update a lot of old abilities and add new features to them. With this update we'll be covering some of the changes I've made to the Human Mage.

Abilities

Arcane Barrier got a very nice visual update, with a new distortion shader that really gives it that magical look. In addition, it received a boost to its shield, at the cost of an increased cooldown, making it a stronger ability that should be used less frequently.



Arcane Barrage has been updated again (for the 4th time in its history). Arcane Barrage is once again a channeled ability but now with new flight curves, and a new visual look. In addition, Arcane Barrage now scales the amount of hits as well as the projectile speed with the number of stacks of Arcane Power that are currently on the mage.


Empowered Barrage still makes Arcane Barrage very interesting, and synergizes with a new ability further down this list.


Mass Recall has had its visuals updated, but otherwise remains an excellent ultimate ability for pulling your entire army out of an engagement.


Force Push received some minor visual work, as well as an adjustment to its knockback and slow effect. Force Push is an excellent tool to keep expensive mages alive when they're pursued by melee opponents.


Spellsnare is a brand new ability for the Human Mage. Spellsnare fires a projectile in desired direction, exploding on contact with the first unit or obstacle struck. Spellsnare then snares (slowing movement speed by 100%) the first 3 enemies struck. If the enemies take more than 25 damage the snare breaks and the units are free to move once again. Spellsnare is a good way of separating some of your opponents army during an engagement, as well as another way of keeping your mage alive.


Teleport is still the same as before. A high mobility, short-cooldown ability that gives your mage complete control over where he is on the map. An ability as amazing as it is simple.


Rimnir's Blink is a modified version of the standard Teleport ability that piggybacks off of Arcane Barrage's code to fire off two projectiles whenever the mage uses Teleport. Part of the code re-write allows me to re-use other abilities in conjunction with new abilities. We'll be seeing a lot of modifier abilities soon, which should make abilities more flexible and builds more interesting.


Arcane Power is the basic ability that every Mage has. It increases the power of the mage through the gameplay and multiple abilities scale with how many stacks the mage has. In this update, I've cleaned up the visual effects for this ability. Each stack of Arcane Power adds a new visual effect to the mage. The gif below shows a mage with all 5 stacks.

Smooth Visual Effects

Another recent improvement is a change to how many caster visual effects work. With our new system, visual effects will never disappear immediately if the caster dies, is knocked back, silenced, or otherwise incapacitated. Check out how smoothly the visual effect fades out!

Next Week

I'll be working on cleaning up some of the Human Priest abilities next week, and we've also got a brand new map coming up very soon. Stay tuned for more updates, they'll keep coming every week for at least the next month or two.

New Hellcaster Spells

New Hellcaster Spells

News

An article covering the three new spells available for the Demon Hellcaster.

New Unit: The Necrotitan

New Unit: The Necrotitan

News

A post covering the abilities of our latest unit, the Necrotitan!

New Unit: Cyclops

New Unit: Cyclops

News

In today's post we'll be discussing our brand new unit for the Orcs, the Cyclops. Additionally, we'll cover some changes to how Demon Portals work.

New Hero: Orkhan

New Hero: Orkhan

News

An article to discuss the new hero-unit Orkhan, and new abilities for the Orc Warmonger.

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Salt the Earth
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Windows
Engine
Unity
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Fantasy
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Latest tweets from @officialstegame

Took some time to go back and update the Mage's abilities. Two new abilities and a set of new visual effects will b… T.co

Sep 13 2018

We wanted to share a special gif of some Necrotitans on the receiving end of an Artillery Golem's barrage ability.… T.co

Sep 2 2018

50% MOBA and 50% RTS, Salt the Earth is a game that doesn't fit in any genre. If you haven't already, check out mor… T.co

Sep 2 2018

Rain of Fire is just one of three new abilities that the Hellcaster unit gained today. Stay tuned for more exciting… T.co

Aug 29 2018

Just wanted to take a second to appreciate this Pitfiend decimating everything with its Abyssal Eruption ability. S… T.co

Aug 28 2018

The Necrotitan awakes! A monsterous skeletal giant joins the forces of the Undead legions today! Check it out at:… T.co

Aug 23 2018

Orkhan, leader of the Orcs makes his appearance! Wielding lightning as strongly as his mighty axe, Orkhan adds a ne… T.co

Aug 23 2018

The Cyclops joines the forces of the Orcs today, throwing boulders and smashing enemies where he goes. Check out mo… T.co

Aug 23 2018

Here’s a battle you may dread, a fight against the fierce Undead! Led by the Lich King, Undead Warriors, Ghouls, Ne… T.co

Aug 21 2018

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