To understand what RuinValor is you must first gain knowledge of how it came to be. The roots of my desire to make video games can be traced back to Neverwinter Nights; while the singleplayer certainly leaves something to be desired the multiplayer was the jewel amongst the stone in my mind. Packed with a toolset editor, the ability to create, modify, and share worlds of your own is what interested me the most. Couple that with an in game Dungeon Master mode to enhance story telling for the hosts player base and what you obtain is a powerful set of tools that assist in maintaining interest in a game long after its initial release. I have long believed that if you put the proper tools in the hands of the people who make content ( modders and such ) the life of the game can be infinitely extended. game. Throughout the design process I have ensured the core concept for all systems put in place rely on the single factor of customization.

Post news Report RSS Model Mashup

We have been hard at work creating new models for use with the game. As of yesterday we have most of the basic weapons, tools, and prop items in place. It is our goal to spend the next two weeks adding in the rest of the models before we start the texture mashup.

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One of the most rewarding parts of a project is seeing everything come together. After months of working primarily on the engine and its capabilities we have finally started work on art assets. I can not express how important these items are but the production of them has to come at the right time. If you start to build assets too soon before you know what you are capable of doing you can easily recreate more work for yourself in the end.

This week our focus has been on basic items that will be used on a constant basis. These objects are crucial to the early stages of development and will aid in defining the process for our model pipeline.

Standard Pickaxe:

Standard Brazier:

Wood Cart:

Ground Stone:

If all goes according to plan we should have 20 more models complete by the end of the week for your viewing pleasure. If you have any comments, questions, or suggestions please let us know as we are always happy to answer them.

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