To understand what RuinValor is you must first gain knowledge of how it came to be. The roots of my desire to make video games can be traced back to Neverwinter Nights; while the singleplayer certainly leaves something to be desired the multiplayer was the jewel amongst the stone in my mind. Packed with a toolset editor, the ability to create, modify, and share worlds of your own is what interested me the most. Couple that with an in game Dungeon Master mode to enhance story telling for the hosts player base and what you obtain is a powerful set of tools that assist in maintaining interest in a game long after its initial release. I have long believed that if you put the proper tools in the hands of the people who make content ( modders and such ) the life of the game can be infinitely extended. game. Throughout the design process I have ensured the core concept for all systems put in place rely on the single factor of customization.

Post news Report RSS Character Selection Screen

This week we change our focus to the character creation process. We spent the better part of the week establishing the primary server; as well as the network back end. Production of the character creation system can resume as scheduled and should be complete by the end of this weekend. The goal of this system is to have a very robust and unique experience; while allowing for a very personalized feeling for the player.

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What you are seeing here is the concept image for the creation menu. This will be a four step process that will guide the player through creating their character for the server they are playing on. There are four playable races that will be available at launch ( Human, Gorgane, Egosdian, Dwarves ). We do have plans to open up more races as we progress through development/release, and our intent is to allow Modders to add races as well through a simple tool we have created.

Our creation process will allow the player to select the skin tone, facial features, and basic clothing assets available when first entering the world/server you have chosen. This process will allow the player to define five total skills which can be upgraded or changed within the game.

At the end of the weekend we hope to have this system fully completed with the basic UI elements and controls in place. This is a major step in the direction of releasing the pre-alpha on Desura later this month. If you are interested in becoming part of the development process or maybe just a game tester let us know. We love to read comments and respond accordingly.

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