Rotion is a challenging, addictive game where the aim is to clear shapes by getting to the middle and popping them. Relax in free play and Single, explore the Campaign, play against your friends in Splitscreen, or take on Survival and see how long you can last...

Report RSS Rotion 1.4a (Windows) now available

It's been a busy few months! I've now uploaded the new C++/SFML version of Rotion to Desura for alpha players.

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It's been a busy few months! Most of my time recently has been spent working on my final year project at university, which is now complete.

I've now uploaded the C++/SFML version of Rotion to Desura for alpha players. The full changelog is available here, but some of the main updates from the last Desura version are as follows:

-Ported entire codebase from XNA to C++/SFML for cross-platform development.
-Added name entry for high scores in Survival
-Added AI type: Flitter (jumps around the level randomly)
-Auto-switch between gamepad/mouse when plugging or unplugging a gamepad
-'Your best time' now shows on Time Trials
-Added two new achievements

-Fixed timestep; Rotion will now run at the same speed regardless of framerate. Vsync will always be used if available.
-Improved overall load time (vastly)
-Changed camera zooming; camera stays at the current zoom until changed
-Improved gamepad thumbstick responsiveness & difficulty compensation when using one

-(Windows) moved user data to a user-specific folder rather than the common folder
-Finished 30 levels, each with four time trials

I've set up the Linux branch and will do a little testing before making that public. However, buying the alpha will allow you to play on both platforms (same for Mac when I get there). Until it's ready, here are some screenshots of Rotion running on Ubuntu:


I'm also considering updating the demo to a) sync it with the recent changes and b) make it cross-platform. The existing demo is now quite far behind and doesn't really represent the full game any more.

Here's a recent video of some achievements:

That's it for now! I may write a more technical post in the near future to talk about the transition between the two languages/frameworks, and to show off some of the new debugging features.

(press pack now available from site)

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