Just a quick update: I've been trying out SFML in C++, to see how viable it'd be to port Rotion. Looks like it's going to be a while before there's anything playable - but if it works, Linux and Mac ports would be very feasible.
It also means Rotion is unlikely to see a full release in October, although you can still play the alpha by pre-ordering here:
In other news, I just updated the Alpha and added some new powerups and shape types along with a Polish translation (thanks to Kamil Tajs). You can still get the demo here:
I really do hope that you get a working port using SFML going! It would be amazing to be able to play this stuff on my netbook :D
Is your netbook on Linux or something? I started developing it on my own netbook and it still works :P
In the chance that you DO commit to a Linux port, send me a message, and I'll buy the alpha immediately.
I too will do the same as aliendude5300. I am always excited to hear about more (and play more!) games for linux.