Rogue Elements is a 2D Action Survival Sidescrolling game with Roguelike elements. Advance through the map and fight through hordes of enemies while equipping new weapons and spells along the way, defeat bosses and unlock new more powerful items for use in future runs.
The prototype is finally out. Woo!
Been a crazy day. I personally stayed up late polishing things, and we worked hard right until the very end, but boy it was worth it! Sharing our game with everyone was fantastic, watching people play and seeing what everyone else had created was amazing. We got a very positive reaction along with some great feedback, and we're all very happy with how it turned out, but not content! The next sprint isn't for another 2 months, but I expect most of us to keep developing the game during that time. I've done some minor balancing and added a few minor things we forgot about, but rather than working on the game or write long descriptions of it, I'd much rather finally release it to the public and then finally get some rest. Hope you enjoy!
Been a great week, and it's almost time to show the world what we've created!
Day 1 of prototype production is over! Yesterday was exhausting, but we're glad to finally be getting started!
The final product for the school assignment has been handed in, but development doesn't stop here. We've made a few minor fixes and changes, nothing massive...
Just a small update featuring a new background image in the menu and better controls.
First patch since the prototype release. Still early, but let's call it the start of Alpha! Several animation improvements and additions, and we've added...
This is the official prototype for Rogue Elements! It contains one level, with waves of increasingly larger hordes of basic enemies.
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