Rocket Shipment is a tricky physics based rocketship delivery game with an integrated level editor.
Following lots of feedback points from you awesome lot, I've been working hard on adding new content and helpful features. Read all about it here!
update v0.6.0: improving player experience
Now that the demo has been out for a while I've been focussing on adding small and bigger features for the full version. Read here what I've added so...
devlog #029: drones, locked gates and configurable gate speeds
It's is drawing near, and I can't wait! Polish, an extra level, new sounds, it's all coming together nicely in time for the Festival demo release.
devlog #028: last changes for the steam game festival
This is one of the biggest tasks left before I can release an official public demo. Read all about it here!
devlog #027: revamping the level editor and cable elasticity
Added a new crate type, adjusted the level loading algorithm and thought about some future decisions. Read about it here!
devlog #026: spheres, better performance and future plans
I finally got to work on an actual new feature! Here's my work on adding gates to the game.
devlog #025: first big feature since demo release: gates!
Now that there's a small group of people playing my game I keep seeing more ways to make things clearer and smoother. These are some of the things I've...
devlog #024: improving player experience
The demo release has calmed down, and now I finally took some time for some polish.
devlog #023: finally some well needed polish
Now that the demo release has calmed down I finally had some time for a new trailer and a little polish! Here's what I've been up to.
devlog #022: new trailer and a little polish
I added breakable crates and improved some sprites! Read more to find out!
devlog #021: breakable crates
A linux build and wall blasters! These past 2 weeks have been a soup of a lot of behind the scenes stuff.
devlog #020: linux build and wall blasters
I added a bunch of features essential to the game!
devlog #019: lives and refuelling
The last couple of weeks I've been polishing little stuff and perfecting features mostly. There's 1 big feature I still needed to implement, which was...
devlog #018: death and revival
One thing leads to another and I end up upgrading more than I planned.
devlog #017: multiplatform support and player feedback
I revamped a lot of my assets to create a whole better aestethic. Why and how? Read about it here!
devlog #016: how i improved my game aestethic
I've added configurable controls so people can completely rebind all keys used in-game to either keyboard or controller buttons! Currently I'm working...
devlog #015:configurable controls and gui navigation
Listen to some new sounds, and see some new features!
devlog #014: sound, music and cable control
No features were found matching the criteria specified. We suggest you try the feature list with no filter applied, to browse all available. Post feature and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.