Rocket Shipment is a tricky physics based rocketship delivery game with an integrated level editor.

Post feature RSS Features
Update v0.6.0: Improving player experience

Update v0.6.0: Improving player experience

Feature

Following lots of feedback points from you awesome lot, I've been working hard on adding new content and helpful features. Read all about it here!

Devlog #029: Drones, locked gates and configurable gate speeds

Devlog #029: Drones, locked gates and configurable gate speeds

Feature

Now that the demo has been out for a while I've been focussing on adding small and bigger features for the full version. Read here what I've added so...

Devlog #028: Last changes for the Steam Game Festival

Devlog #028: Last changes for the Steam Game Festival

Feature

It's is drawing near, and I can't wait! Polish, an extra level, new sounds, it's all coming together nicely in time for the Festival demo release.

Devlog #027: Revamping the level editor and cable elasticity

Devlog #027: Revamping the level editor and cable elasticity

Feature

This is one of the biggest tasks left before I can release an official public demo. Read all about it here!

Devlog #026: Spheres, better performance and future plans

Devlog #026: Spheres, better performance and future plans

Feature

Added a new crate type, adjusted the level loading algorithm and thought about some future decisions. Read about it here!

Devlog #025: First big feature since demo release: Gates!

Devlog #025: First big feature since demo release: Gates!

Feature

I finally got to work on an actual new feature! Here's my work on adding gates to the game.

Devlog #024: Improving player experience

Devlog #024: Improving player experience

Feature

Now that there's a small group of people playing my game I keep seeing more ways to make things clearer and smoother. These are some of the things I've...

 Devlog #023: Finally some well needed polish

Devlog #023: Finally some well needed polish

Feature

The demo release has calmed down, and now I finally took some time for some polish.

 Devlog #022: New trailer and a little polish

Devlog #022: New trailer and a little polish

Feature

Now that the demo release has calmed down I finally had some time for a new trailer and a little polish! Here's what I've been up to.

Devlog #021: Breakable crates

Devlog #021: Breakable crates

Feature

I added breakable crates and improved some sprites! Read more to find out!

Devlog #020: Linux build and Wall blasters

Devlog #020: Linux build and Wall blasters

Feature

A linux build and wall blasters! These past 2 weeks have been a soup of a lot of behind the scenes stuff.

Devlog #019: Lives and refuelling

Devlog #019: Lives and refuelling

Feature

I added a bunch of features essential to the game!

Devlog #018: Death and Revival

Devlog #018: Death and Revival

Feature

The last couple of weeks I've been polishing little stuff and perfecting features mostly. There's 1 big feature I still needed to implement, which was...

Devlog #017: Multiplatform support and player feedback

Devlog #017: Multiplatform support and player feedback

Feature

One thing leads to another and I end up upgrading more than I planned.

Devlog #016: How I improved my game aestethic

Devlog #016: How I improved my game aestethic

Feature

I revamped a lot of my assets to create a whole better aestethic. Why and how? Read about it here!

Devlog #015:Configurable controls and GUI navigation

Devlog #015:Configurable controls and GUI navigation

Feature

I've added configurable controls so people can completely rebind all keys used in-game to either keyboard or controller buttons! Currently I'm working...

Devlog #014: Sound, Music and Cable control

Devlog #014: Sound, Music and Cable control

Feature 2 comments

Listen to some new sounds, and see some new features!