Robbin' Goblin, as it's name suggests, is a game where you regain your lost wealth through stealing from the little robbers: the goblins. The gold you acquire can be used to build castles, equip your defenses with ballistas, hire guards, and make modifications which hinder the goblins' paths. Use the skills you unlock, and test your resourcefulness to decide your fate: Will you fall to poverty, or rise to royalty?

Post news Report RSS First test version released!

After months of development the first test version of Robbin' Goblin has been released!

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This is the game's first test version, so there is still a lot to be implemented, and it is also in need of balancing.

Let's see what has already been implemented:

Enemies:

  • Four different goblins (normal, digger, zombie and mad), some with unique abilities
  • Ogre

Allies:

  • Plants
  • Knights (melee units)
  • Ballista (ranged units)
  • Two type of traps (caltrops, cross)
  • Jelly

UI:

  • Most of the UI is completed and working (menu, worldmap, inventory,etc)

What the game is missing or is under work (and will be completed in alpha)

Enemies:

  • Two new kinds of enemies

Allies:

  • Two new types of traps

Sound:

  • The game does not have any sound yet

Most importantly the game only has one level and no story (the story may not be finished in the alpha), as this is only the first test version.

All the contents from the developer vlogs are accessible, which may seem a bit complicated and condensed into one level, however in the actual game new units, skills, items and enemies will be available gradually.

If you have some feedback on the game, be it criticism (constructive) or suggestions, please share it either on indieDB, on our facebook page, or at tulipsarebetter.com.

Watch the game in action:



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