Watch the 9th Dev Vlog:
The combat system is mostly explained in the video, but let's see the details I mentioned (bonus damage) in it.
So we calculated the success rate of the attack (1.5 * Attacker's Agility - Defender's Agility which is then divided by 2 and a DC of 100 is added to it as well) and depending on this number there are 5 options:
- < 5: the attack misses
- 6 - 25: the attack is dodged or the damage is reduced by 50%
- 26 - 50: normal damage
- 51 - 75: +50% damage
- 76 - 95: +100% damage
- 96+: +200% damage
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