White Day
AdventureWhite Day: A Labyrinth Named School (화이트데이: 학교라는 이름의 미궁). The story of a young man's trip into school at the dead of night...
THE LONG VERSION
·INTRODUCTION·
Instead of explaining the plot, which is rather tired by now, we'll explain the ideology. We wanted to make the game we were hoping we would get in 2005 when Resident Evil 4 came out. We love RE4, but we wanted survival horror, which we didn't get. We love fixed cameras and tank controls as well, which we didn't get (well, we got tank controls, but not fixed cameras).
In order to make this rather different from our inspiration and do it all legal, we've adopted a new setting for the game: Ireland in 1898. This setting introduces fears that would be artificial in a world of electricity and mobile phones and automatic weapons. In Road Fever, for example, most weapons take too long to reload in combat and as such the player is not given this option (reloading for these weapons is done when the player is in a safe location).
Please visit this page for a thorough write-up of what the game is intended to entail.
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