In Risk of Rain, time = difficulty. The longer you play the harder it gets, do you tear through the levels as fast as you can or do you spend time collecting some of the many ability granting artifacts? With randomly generated levels, giant bosses and just one life. How far will you go?

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The. Kickstarter. Is. Up! Everyone who wants to learn more about it, go here!

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The. Kickstarter. Is. Up! Everyone who wants to learn more about it, go here!
Kickstarter.com

What is Risk of Rain?

Games with roguelike elements have recently had a large jump in popularity. However, most players find these games hard to get into: they are usually exceedingly complex in UI and game rules. Risk of Rain is an action platformer with roguelike elements aimed to revitalize the genre with stylized graphics and an intuitive gameplay scheme that teaches itself, rather than having to be taught.The three main goals for our game are simple:

1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.

2. Time = difficulty. The longer you play, the harder the game gets. Keeping a sense of urgency keeps the game exciting!

3. Be enjoyable, regardless of whether you win or lose. No more fussing with complex and non-intuitive gameplay patterns. Players should not blame the game for their loss!

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frenchiveruti
frenchiveruti - - 372 comments

Good luck with your kickstarter!

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