Risen Kingdoms is turn based 4x styled game with real time battles and a persistent hero system.

Features:

Heroes:

Before you even gain access to the main menu you will be asked to create a hero that will represent you in the game world. This hero is persistent and can be taken from campaign to campaign and even skirmish mode and back again. This hero will retain any equipment found and levels and experience gained during maps.

Temporary heroes can also be hired and equipped to help you however these will not follow you outside of the mission you hired them for.

4x Gameplay:

In Risen Kingdoms you will be building cities and upgrading them with structures and defenses while trying to explore your surroundings and conquer your enemies. with various resources and special structures scattered around the map you will be encouraged to explore a much as possible.

Real Time Battles:

Battles take place in real time once two armies meet. during the setup phase of the battle you will be able to place your units down in strategic formations and positions before releasing them to fight your enemies.

unique units and races:

Units can have access to different spells traits and stats that can help them in battle however some units may also have abilities they can use on the battlefield.These abilities can range from Constructing new cities to revealing areas of the map and summoning new units.

Races differ in not only units but siege battles, fighting a human settlement means you will he faced with walls and towers as well as the defending army. Goblins however prefer to rally the populous of the settlement to aid in its defense.

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Hi Everyone!

I apologize for the slow updates on development however the way in which Risen Kingdoms is being developed has been completely overhauled and bunch of new design goals have been put in place to enhance the game.

ggg


A major change in development is the addition of the Scenario Creation Kit, a powerful editor that will allow users to create their own scenarios and campaigns! You will be given access to the powerful tools used to create the built in campaigns allowing you to create anything that already exists in the story campaign as well as much more.

Editor


Another change will be an overhaul in the battle system right now the battle system within Risen Kingdoms takes place in real time however this brings up a few complications when it comes to having more control over your units in a hotseat environment.

With this in mind i am looking into making the battle system a semi turn based grid movement styled system, players will be able to have full control over their hero units however normal units can be given basic commands such as "Charge!" and "Hold!" this allows for an in-depth battle system while still allowing many units to exist on the battlefield at a time instead of being stacked into one unit.

Units will take turns to move around the map and attack other units on a grid.

The benefits of this new battle system will allow for far more units to persist on the field at once as well as giving players much greater control over hero units, skills and abilities. The pace of the battles will also be kept fast with all units of a type moving at the same time.

Please let me know what you think of the new battle system design.


Night


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Risen Kingdoms
Platforms
Windows
Creator
armouredboar
Engine
Custom
Contact
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Homepage
Armouredboar.com
Release date
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Style
Genre
4X
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @armouredboar

The Royal Presence leader skill allows you to generate extra resources for any vassal or independent cities who's t… T.co

12hours ago

Vassals created using the royalty leader skill tree are essentially entirely new CPU players with their own leader… T.co

Jun 10 2018

Whats new this month? The Royalty skillset allows you to bring an entirely new allied cpu player into any scenario!… T.co

May 25 2018

Trade posts can be captured to generate gold for its owner each turn, humans may also build trade posts within thei… T.co

May 22 2018

Just defeated a goblin AI opponent in a short scenario, the AI is really coming along nicely when it comes to provi… T.co

May 2 2018

The Royal Blood skill allows your capital as well as your vassals to send you troops as well as other gifts at the… T.co

Apr 20 2018

RT @TheArmouredBoar: Battle maps created in the scenario editor will now automatically adjust to seasons such as winter :) #indiedevT.co

Apr 11 2018

RT @TheArmouredBoar: Where humans have large stone walls with towers to fire on their enemies, goblins will use much weaker wooden walls… T.co

Mar 29 2018

RT @TheArmouredBoar: Implementing the ability to create city defense battle maps within the editor, walls and towers only showing up if… T.co

Mar 20 2018

RT @TheArmouredBoar: I haven't posted anything in a while however i have been hard at work creating the ability for users to create cus… T.co

Mar 13 2018

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