Rick Henderson is an endless horizontal-scrolling shoot 'em up with infinite replayability, a true hommage to 16-bit shooters wrapped in graphics we all loved. Twitch your fingers through five enemy factions and their bosses, upgrade your ship and try to survive through unpredictable space events.
After 4 years of hard work, i'm proud to present a humble demo which will serve as a foundation to make an awesome game on it. IndieGoGo campaign starts on Monday, subscribe to get notified (no links allowed here, just type "rick henderson indiegogo in your browser) and help me make my dream come true. Let's make a great a great game together!
22 enemy types
Basic scoring system
Demo does not contain:
Full scoring system
Chromatic Abberation when hit should tween values back to zero, not cut the back to zero
Indicator that the enemies are coming from behing is not yet implemented completely
Rippers reaccelerate on pause
Sound does not change volume gradually on pause menu and death menu
Occasional instantiation hiccups due to pooling system not completely implemented
Already owned weapons can spawn from the transports
Sometimes third level starts instead of second