When superpowered monsters get tired of being collected, who wins? Monsters or humanity? Revolucimon is a turn-based RPG inspired by monster collecting games and the style of 8-bit sprite art, a throwback to Pokemon style gameplay for PC gamers that more subtle plot possibilities than just being the best and catching them all.
Hello there! Welcome to the world of Portamon! This world is inhabited by creatures called Portamon. Super-powered monsters that are used as pets, or to complete tasks, or for competitive sport battling. Today the Portamon company is ready to unveil their newest technology, a breakthrough in human control over these amazing beasts. But what's that? One of the test subjects has escaped...oh...This may be a problem...
When a group of monsters tired of being collected and traded rise up against human control, who will win? Fire breathing, mind controlling, lightning bolt firing monsters or human civilization? The world of Portamon will never be the same.
Revolucimon is a turn-based RPG inspired by monster collecting games and the style of 8-bit sprite art. At its heart, Revolucimon is my take on a type of game that I love from a narrative angle that hasn't been explored enough in the genre. I want Revolucimon to be a throwback to Pokemon style gameplay for PC gamers while exploring more subtle plot possibilities than just being the best and catching them all.