A radical retro rogue-like first-person shooter! Started during Ludum Dare 46. Please follow this game development journey both here and on YouTube.com/forceofhabit :)

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Did my indie game break-even? 7 years and 6 platforms of sales data!

Did my indie game break-even? 7 years and 6 platforms of sales data!

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My indie debut "Toast Time" came out in Sept 2013. Now that it's been ~7 years, and many platforms incl. the Switch, I'm sharing the all the SALES FIGURES...

"All Things Game Feel" talk - fantastic tips and tricks to improve your games!

"All Things Game Feel" talk - fantastic tips and tricks to improve your games!

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INDIEDB! Want to learn how can you make better, more impactful, more emotionally connective and resonant games? Want to understand the difference between...

Retro FPS Roguelike #1 | Indie Game Devlog

Retro FPS Roguelike #1 | Indie Game Devlog

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Welcome to my new indie game devlog: a radical retro rogue-like first-person shooter! This episode introduces the game idea and details aspects of the...

Pixel art, prototype and polish - Ludum Dare 46

Pixel art, prototype and polish - Ludum Dare 46

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In this devlog video, I go behind the scenes to the making of VAMP - a game made in a weekend for Ludum Dare 46. Where did I start? What order did I do...