Retaliation: Path of War is a new and original hex-and-counter turn based wargame. It has been designed and developed with the main purpose of offering a fun and easy to learn wargame, without the complexity and hyper realism of traditional simulation wargames while at the same time keeping all the interesting and challenging elements of tactical reasoning. Have you enjoyed playing many matches of Riskā„¢ with your friends but often felt limited by its simplicity and yearned for something more? Have you been engaged in realistic battle simulations lasting several hours (or days!) and wished you could just get to the point and vanquish your enemies? Then you've come to the right place: whether you are a seasoned strategist or a casual gamer, you will love crushing tanks and conquering bases in Retaliation!

Post news Report RSS Retaliation: Path of War Update 0.88

Retaliation: Path of War RC Version 0.88 [2013.06.29] Now 30 missions and 3 battles We invite all interested players to participate in our beta testing program, offering up suggestions and spotting bugs in our product.

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Retaliation: Path of War
RC Version 0.88 [2013.06.29]

Download free at: Retaliationgame.com


What's new?

NEW FEATURES:
* introducing splitting and joining manoeuvres
* display of AI units' current state/mood and the related in-game options button
* 7 new missions and 1 new battle
* 4 new reference cards (join, split)
* loading of sea-crossing terrain tiles
* help page about the in-game menu options
* merge and split UI for unit deployment

UNDER THE HOOD CHANGES:
* enlarged attack report icons
* merge path arrows, in purple
* preparations for reinforcements

BUGS STOMPED:
* wrong edges in one sideforest
* wrong edges in one road
* loading of plateau terrain
* join UI
* enemy flag over hill (stopper + -1M)
* inline long comments
* split UI
* split and merge allowed across rivers
* friendly flag acting as stopper
* null pointer in player change
* winning condition for No Survival game mode
* merge was not allowed unto moved units
* sideforest over stopper terrain tiles
* adjacent units disappearing when cancelling split

We invite all interested players to participate in our beta testing program, offering up suggestions and spotting bugs in our product.

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