Create your defense! You have the freedom to create your defenses and place them in any manner around the field to fight against hordes of enemy's who's stats and behaviors also change from wave to wave randomly. In other words, How far you can survive depends on how far you can imagine.
All the turrets now have animations, therefore making the game fill more alive! The interesting thing about this animations is that it works no matter the model or mesh! I know weird (Or at least i hope you thought that). The reason for this was because i needed animations to work with any turret parts but not need any specific coding to get the animation to work. So, therefore i rigged my animation system to work with the turrets no matter the model. (If you are more curious about the method check out my tumblr - Garcia-luis-development.tumblr.com I explain more there )
And last but not least there are some UI Updates
Make sure to check out:
The Mouse Cursor which is now a particle effect (To be Improved).
The Cost for spawning turrets.
The Health bar for the selected building.
And for those that have read this far here is a post showing how the turrets used to be without an animation.
Now for the quote of the day because FUCK IT!
Believe that life is worth living and your belief will help create the fact. - William James.
The first enemy of the game! The Phantasmal Grunt! Tell me want you think!
Curious about the current progress! Find out in this Dev blog!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.