In this game you play as: Chris Redfield or Jill Valentine. The player's character is a member of a special law enforcement task force who is trapped in a mansion populated by dangerous mutated creatures. The objective of the game is to uncover the mystery of the mansion and ultimately escape alive. The game's graphics consist of 3D polygonal characters and objects superimposed over pre-rendered backdrops with pre-determined camera angles. The player controls the character by pushing the d-pad or analog stick left or right to rotate the character and then move the character forward or backwards by the pushing the d-pad up or down.

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Since version 0.7 was released we've got a big help from one interested user named RhymeKidder. Thanks to him, as you may notice, the PSX version has got a "Flying heads" fix too. He's also found a way to make PC version playing music tracks with 44100 hz frequency. It means that now all music and many sound effects will be replaced with HQ lossless tracks 44100 hz \ 1411 Kbit/s. instead of 22050 and 705 Kbit/s in current version.

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Since version 0.7 was released we've got a big help from one interested user named RhymeKidder. thanks to him, as you may notice, the PSX version has got a "Flying heads" fix too. He's also found a way to make PC version playing music tracks with 44100 hz frequency. It means that now all music and many sound effects will be replaced with HQ lossless tracks 44100 hz \ 1411 Kbit/s. instead of 22050 and 705 Kbit/s in current version. But that's not all. As you probably know, there are some music tracks in pc version playing incorrectly (not from the start, like in Umbrella office) in certain cut-scenes, or even not playing at all, like in Graveyard cut-scene with Nikolai. We also found a way to fix this. After those improvements are applied in the next version, we finally will be able to markedly increase music \ s.e. quality and recreate original game sounding.

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Resident Evil
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Capcom
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