The World has learned the meaning of terror. A decade after the events of Raccoon City, the evil Umbrella corporation has been destroyed, but the effects of its horrific creations still linger. Gripped in fear of another biological incident, world governments formed the bio terrorism security assessment alliance, a group determined to stem the spread of biological attacks.

Post tutorial Report RSS Ultimate ARC Archive List

This is a list that I have typed up on the Re4/RE5 PC Modding forums that I figured should be posted over here as well for those who may not know of the forums, or may draw attention to it. Plus, it's never good to have all your egg's in one basket.

Posted by on - Basic Starting a mod

This is a list of all of the known ARC's

ORIGINAL RESOURCE:
Z6.invisionfree.com

Character ARC List :

CHRIS:
uPl00ChrisPlain.arc = Chris with Jacket costume (Start of game)
uPl00ChrisNormal.arc = Normal BSAA Costume (No vest's)
uPl00ChrisArmorA.arc = BSAA Costume + Melee Vest
uPl00ChrisArmorB.arc = BSAA Costume + Bullet Vest
uPl00ChrisArmorF.arc = BSAA Costume + Melee + Bullet Vest's
uPl00ChrisCos1.arc = Safari Costume
uPl00ChrisCos2.arc = S.T.A.R.S Costume
uPl00ChrisCos3.arc = Warrior Costume

SHEVA:
uPl01ShebaPlain.arc = Sheva with basic gear (Start of Game)
uPl01ShebaNormal.arc = BSAA Costume (No Vest's)
uPl01ShebaArmorA.arc = BSAA Costume + Melee Vest
uPl01ShebaArmorB.arc = BSAA Costume + Bullet Vest
uPl01ShebaArmorF.arc = BSAA Costume + Melee + Bullet Vest's
uPl01ShebaCos1.arc = Tribal Costume
uPl01ShebaCos2.arc = Clubbin Costume
uPl01ShebaCos3.arc = Business Costume

JILL:
uPl02JillCos1.arc = BSAA Costume
uPl02JillCos2.arc = Battle Suit costume

WESKER :
uPl03WeskerCos1.arc = Midnight Costume
uPl03WeskerCos2.arc = S.T.A.R.S Costume

JOSH:
uPl04Josh.arc = Josh (AI Partner)

KIRK
uEm95Kirk.arc = Kirk (Helps in Cut-scene's, voice over headset)

Chapter End ARC List :
ChapterEnd11.arc = Result Screen for Chapter 1-1
ChapterEnd12.arc = Result Screen for Chapter 1-2
ChapterEnd21.arc = Result Screen for Chapter 2-1
ChapterEnd22.arc = Result Screen for Chapter 2-2
ChapterEnd23.arc = Result Screen for Chapter 2-3
ChapterEnd31.arc = Result Screen for Chapter 3-1
ChapterEnd32.arc = Result Screen for Chapter 3-2
ChapterEnd33.arc = Result Screen for Chapter 3-3
ChapterEnd41.arc = Result Screen for Chapter 4-1
ChapterEnd42.arc = Result Screen for Chapter 4-2
ChapterEnd51.arc = Result Screen for Chapter 5-1
ChapterEnd52.arc = Result Screen for Chapter 5-2
ChapterEnd53.arc = Result Screen for Chapter 5-3
ChapterEnd61.arc = Result Screen for Chapter 6-1
ChapterEnd62.arc = Result Screen for Chapter 6-2
ChapterEnd63.arc = Result Screen for Chapter 6-3

Benchmark ARC List :
BenchResource.arc = Text, RE5 logo and backgrounds of the Benchmark
s800.arc = First stage of Variable Benchmark
s801.arc = Second stage of Variable Benchmark
s802.arc = Third stage of Variable Benchmark
s804.arc = Fixed Benchmark Stage

Figures(Trophy Collectibles) ARC List :
fig01.arc = Chris BSAA
fig02.arc = Sheva BSAA
fig03.arc = Josh
fig04.arc = Jill (Brainwashed)
fig05.arc = Wesker
fig06.arc = Excella
fig07.arc = Irving
fig08.arc = Spencer
fig09.arc = DeChant
fig10.arc = Dave
fig11.arc = Kirk
fig12.arc = Reynard
fig13.arc = Majini (Town A)
fig14.arc = Majini (Town B )
fig15.arc = Majini (Town C)
fig16.arc = Majini (Town D)
fig17.arc = Majini (Cephalo)
fig18.arc = Majini (Agitator)
fig19.arc = Majini (Wetlands A)
fig20.arc = Majini (Wetlands B )
fig21.arc = Majini (Wetlands C)
fig22.arc = Giant Majini
fig23.arc = Majini (Base A)
fig24.arc = Majini (Base B )
fig25.arc = Majini (Duvalia)
fig26.arc = Reaper
fig27.arc = Big man Majini
fig28.arc = Executioner Majini
fig29.arc = Chainsaw Majini
fig30.arc = Gatling gun Majini
fig31.arc = Motorcycle Majini
fig32.arc = Uroboros
fig33.arc = Licker
fig34.arc = Kipepeo
fig35.arc = Bui kichwa
fig36.arc = Adjule
fig37.arc = Crocodile
fig38.arc = Uroboros Aheri
fig39.arc = U-8
fig40.arc = Popokarimu
fig41.arc = Ndesu
fig42.arc = Irving (Transformed)
fig43.arc = Chris (Rare)
fig44.arc = Sheva (Rare)
fig45.arc = Jill (Rare)
fig46.arc = Wesker (Rare)

The Mercenaries ARC List
MerceResource.arc = Mercenaries Menus - Text, Background Images
MerceResult01.arc = Public Assembly result screen
MerceResult02.arc = The Mines result screen
MerceResult03.arc = Village result screen
MerceResult04.arc = Ancient Ruins result screen
MerceResult05.arc = Experimental Facility result screen
MerceResult06.arc = Missile Area result screen
MerceResult07.arc = Ship Deck result screen
MerceResult08.arc = Prison result screen
S400.arc = Public Assembly Level
S401.arc = The Mines Level
S402.arc = Village Level
S403.arc = Ancient Ruins Level
S404.arc = Experimental Facility Level
S405.arc = Missile Area Level
S406.arc = Ship Deck Level
S407.arc = Prison Stage Level

VERSUS ARC LIST
VersusResource.arc = Versus Images, portires..etc
VersusResult01.arc = Result Screen for Public Assembly
VersusResult02.arc = Result Screen for The Mines
VersusResult03.arc = Result Screen for Village
VersusResult04.arc = Result Screen for Ancient Ruins
VersusResult05.arc = Result Screen for Missie Area
VersusResult06.arc = Result Screen for Experimental Facility
VersusResult07.arc = Result Screen for Ship Deck
VersusResult08.arc = Result Screen for Prison

RECORDS SCREEN
ViewerResource.arc

Enemy ARC's
Em0b = Spiders (The little harmless spiders on the walls)
Em0c = Flying Las Plagas Monster
Em0d = The tall parasite
Em10 = Basic Town Majini
Em11 = Female Town Majini
Em12 = Village Majini
Em13 = Big Man Majini
Em14 = Army Majini
Em1D & Em1E = Friendly Majini in start of the game.
Em20 = Axe Executioner
Em21 = Agitator Majini, The black dude with the microphone
Em22 = Chainsaw Majini
Em23 = Big muscler black dude with the Gatling gun.
Em24 = Giant Village Majini (The tall dudes with the big maces)
Em26 = Prison Axe Executioner
Em30 = Dogs
Em31 = Different type of Dogs
Em32 = Lickers
Em34 = Reaper
Em40 = Mutated Irving..has MANY Arc's that start with Em40_xxxx
Em44 = Bat
Em45 = El Gignate (The giant golem in end of 2-3)
Em50 = Motorcycle Model
Em52 = Majini on a Motorcycle
Em61 = Crow
Em62 = Chicken!
Em65 = Snake
Em66 = Crocodile
Em6c = Rat
Em6d = Small Flying Boat
Em70 = Giant Spider
Em71= Small Bird
Em80 = Wesker from 5-3
Em81 = Wesker with Coat from 6-3
Em82 = Uroboros Wesker
Em83 = Boss Jill, with zipper still up (No Device)
Em84 = Just boss Jill, unzipped, Device showing
Em97Butcher = The butcher shop guy, Reynard
Em92 = Allyson
Em92Wife = Allyon again (Same exact as above)

Story Mode / Campaign Stages/Levels (By: williambirkin)
Stages:
CHAPTER 1-1:
1-1 Civilian Checkpoint - S100
1-1 Back Alley 1/2 - S115
1-1 Back Alley 1/2 (first action) - S116
1-1 Public Assembly (Executioner) - S114
CHAPTER 1-2:
1-2 Public Assembly - (S114?)
1-2 Urban District - S102
1-2 Abandoned Building - S117
1-2 Furnace Facility (Uroboros) - S103
CHAPTER 2-1:
2-1 Storage Facility - S118
2-1 The Bridge - S104
2-1 The Port - S113
2-1 Shanty Town (Chainsaw Majini) - S105
2-1 Train Yard - S106
CHAPTER 2-2::
2-2 Train Station - S119
2-2 The Mines - S107
2-2 Mining Area (Popokarimu) - S108
CHAPTER 2-3:
2-3 Savanna - S109
2-3 The Port (Night) (Ndesu) - S111
CHAPTER 3-1:
3-1 Marshlands - S200
3-1 Village (Giant Majini x2) - S202
CHAPTER 3-2:
3-2 Execution Ground - S201
3-2 Oil Field - Refinery (Chainsaw Majini x2) - S207
3-2 Oil Field - Control Facility (Chainsaw Majini) - S203
3-2 Oil Field - Dock - S209
CHAPTER 3-3:
3-3 Oil Field - Drilling Facilities - S204
3-3 Patrol Boat (Irving) - S205
CHAPTER 4-1:
4-1 Caves - S313
4-1 Ancient Village - S300
4-1 Labyrinth (Popokarimu) - S301
CHAPTER 4-2:
4-2 Worship Area - S302
4-2 Pyramid - S303
4-2 Underground Garden - (S312? - no enemies)
CHAPTER 5-1:
5-1 Underground Garden - (S312?)
5-1 Progenitor Virus House - S305
5-1 Experimental Facility (U-8) - S304
CHAPTER 5-2:
5-2 Experimental Facility - (S304?)
5-2 Power Station - S310
5-2 Experimental Facility Passage - S316
5-2 Missile Area 1st Floor (Reaper) - S307
5-2 Uroboros Research Facility (Uroboros Mkono) - S308
CHAPTER 5-3:
5-3 Uroboros Research Facility - (S308?)
5-3 Missile Area 2nd Floor (Reapers) - S314
5-3 Moving Platform - S315
5-3 Monarch Room Entrance - S311
5-3 Monarch Room (Jill & Wesker) - S309
CHAPTER 6-1:
6-1 Ship Deck - S500
6-1 Ship Hold (Gatling Gun Majini) - S501
CHAPTER 6-2:
6-2 Main Deck - (S503? - no enemies)
6-2 Bridge - S504
6-2 Bridge Deck (Uroboros Aheri) - S511
CHAPTER 6-3:
6-3 Bridge Deck (Uroboros Aheri - dead) - (S511?)
6-3 Bridge (Uroboros Aheri - dead) - S512
6-3 Engine Room (Reapers and Gatling Gun Majini) - S505
6-3 Hangar (Wesker) - S506
6-3 Volcano (Uroboros Wesker) - S508

Weapons

PLAYER WEAPONS:
wp00 = Nothing, (In Hex: 00, spawns nothing)
wp01 = Chris's Knife (In Hex: 01)
wp02 = M92F Handgun (In Hex: 02)
wp03 = VZ61 Machine Gune (In Hex: 03)
wp04 = Itcha M37 (SG) Shotgun (In Hex: 04)
wp05 = S75 Rifle (In Hex: 05)
wp06 = Hand Grenade (In Hex: 06)
wp07 = Incendiary Grenade (In Hex: 07)
wp08 = Flash Grenade (In Hex: 08)
wp09 = SIG 556(MG) Machine Gun. (In Hex: 09)
wp10 = H&K P8 Handgun (In Hex: 10)
wp11 = SIG P226 Handgun (In Hex: 11)
Wp13 - H&K MP5A3
Wp15 - Gatling Gun [Chris's]
Wp16 - Benelli M3 Super 90
Wp17 - Striker shotgun
Wp19 - Hydra
Wp20 - Dragunov
Wp22 = Stun Rod
Wp23 - Silver tipped combat knife (mercs?)
Wp24 - Carbon black combat knife (mercs?)
Wp25 = Grenade Launcher (Explosive Rounds by Default)
Wp26 = Grenade Launcher (Acid Rounds by Default)
Wp27 = Grenade Launcher (Nitrogen Rounds by Default)
Wp29 - S.T.A.R.S. Samurai Edge (extracted folder, arc is 89)
Wp30 - Latern
Wp34 = LTD
Wp35 = RPG-7 NVS (Rocket Launcher used on Wesker in 6-3)
Wp36 = Rotten Egg
Wp37 = Hand-To-Hand, It is pick-able..when you have it equipped you cannot do anything other then walk like in 1-1, or run...is this what they use in 1-1 for that special "walk" animation?
Wp38 = dummy_wp38, Infinite ammo rocket launcher..used by enemy's?
Wp39 = Grenade Launcher (Flame Rounds by Default)
Wp0a = Proximity Mine (In Hex: 0A)
Wp0b - S&W Model 29 Revolver(In Hex: 0B)
Wp0c - Grenade Launcher (In Hex: 0C)
Wp0d - Rocket Launcher (In Hex: 0D)
Wp0e - Kukri Knife (In Hex: 0E)
Wp0f - Sheva's Longbow (In Hex: 0F)
Wp1a - L.Hawk
Wp1b - S&W Model 500 Revolver
Wp1c - PSG-1
Wp1d - AK-74
Wp1e - M93R Handgun
Wp1f - Px4 (Jills Handgun in Merc)
Wp2c = Irving Boat Boss Battle, Grenade launcher weapon...thing XD
Wp2d = Machine gun used on Jeep in 2-3 (DO NOT PICK-UP!)
Wp2e = 2nd Machine gun used on Jeep in 2-3 (DO NOT PICKUP)
Wp2f = Turret, used in 6-3 when 2 gatling gun majini come up.
Wp3a = Grenade Launcher (Flash Rounds by Default)
Wp3b = Grenade Launcher (Electric Rounds by Default)
Wp3c = White Egg
Wp3d = Brown Egg
Wp3e = Gold Egg
Wp3f = LCD's Special Effect explosion.. xD
Wp4a = Rifle Bullet Model
Wp4b = Submarine Rocket Model (Irving Boat Fight)
Wp4c = Rocket Model
Wp4d = Unfinished Bullet
Wp4e = Unfinished Bullet
Wp4f = Unfinished Bullet

ENEMY WEAPONS
Wp40 = Some kind of explosion..it goes off right on stage load. Probably an enemy weapon of some sort.
Wp41 = Some kind of water explosion..
Wp42 = Some kind of smokey explosion..
Wp43 = Nothing
Wp44 = Rocket Model
Wp45 = Arrow Model
Wp46 = A Bullet
Wp47 = A Bullet
Wp48 = A Bullet
Wp49 = A Bullet
Wp50 - Majini Axe
Wp51 - Majini Sickle
Wp52 = Cross by Majini Use
Wp53 - Enemy's Shovel
Wp54 = Dynamite Stick used by Majini
Wp55 - Kukri
Wp57 = Some kind of long bullet..looks like a Rifle bullet
Wp58 - Executioner's axe
Wp59 = Lead Pipe used by Majini
Wp60 = Wetland Majini Shield
Wp61 - Military Base Tactical Shield
Wp62 - Longbow again
Wp63 - Black mask
Wp64 - Skull thing
Wp65 = Stun Rod used by Military Base Majini
Wp68 = Rocket Launcher used by Military Base Majini
Wp69 = Hatchet used by Town Majini
Wp71 = Mining Pick used by Majini
Wp72 - Something spiky with chicken feet
Wp73 = Wrench, used by Town Majini
Wp74 - Tribal shield maybe
Wp75 = Megaphone, used by the Agitator Town Majini
Wp77 - Red Executioner's axe
Wp78 - Rock
Wp79 = Power Poll that Golem uses to beat on the Jeep with in 2-3
Wp80 = Explosive Arrow used by Wetland Majini Archers
Wp81 = Generic Silverhead Arrow Model
Wp83 = Rocket model, again
Wp84 = A Bullet
Wp85 = A Bullet
Wp86 = A Bullet
Wp87 = A Bullet
Wp88 = Missiles that Wesker throws at you in 6-3
Wp89 - S.T.A.R.S. Samurai Edge
Wp2d - PKM Light Machine Gun
Wp2e - Minigun parts
Wp5a = Beer Bottle, it says CAPCOM BEER on it XD
Wp5b - Chainsaw
Wp5c = Bottle on Fire (Molotov)
Wp5d = Gatling Gun's Majinis weapon.
Wp5e = Tiki Torch (Un-lit)
Wp5f = Wetland Majini Spear
Wp6a - AK-74 (Used by Military Base Majini)
Wp6c = Bottle on Fire (Molotov)
Wp6d = Grenades used by Military Base Majini
Wp6e = Flash Grenade used by Military Base Majini
Wp6f = Spear used by Wetland Majini
Wp7a - Red drum
Wp8a = Rocket Model again
Wp8b = Some kind of Bullet
Wp8c = I..have no idea, some kind of black..stick..thing

ITEMS
uIt0000.arc = White Glow effect from item drop?
uIt020e.arc = Grenade Launcher Ammo - Flame Rounds
uIt020f.arc = Grenade Launcher Ammo - Flash Rounds

TREASURES
uIt041a.arc = Antique Clock
uIt041b.arc = Chalice (Silver)
uIt041c.arc = Chalice (Gold)
uIt041d.arc = Idol (Silver)
uIt041e.arc = Idol (Gold)
uIt041f.arc = Ceremonial Mask
uIt045a.arc = Square Gems (Blue, Green, Yellow)
uIt045b.arc = Square Gems (Red, White)
uIt045e.arc = Oval Gems (Blue, Red, Yellow)
uIt045f.arc = Oval Gems (Blue, Green, Red) (Some are reu-sed)

MISC..:
uOmf201.arc = ladder, include motion
uOm1103.arc = window, include motion like jump through window
A long, but unorganized list of other random ARC's here :
Z6.invisionfree.com

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Resident Evil 5
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