A lot has been happening over the past week, but probably the biggest change has been completely rewriting the Populants movement AI and how they walk around.
After some inital feedback from the beta testers it seemed that Pathfinding was a problem. This I kinda knew about and it seemed like a big change. I had earmarked writing proper path finding for Reprisal 2 if I ever decided to do a sequel. After some thinking, I spent the last few days and late nights up to my neck in code finding and implementing proper A* pathfinding.
As maybe other game makers have experienced, its very un-nerving knowing that your current code build is in pieces. But I'm happy to say that A* has been updated in the current live Beta version!
It seems apt that the ‘Waypoint totem’ should have a star symbol as its been updated with A* (A Star) path finding. Full credit for the excellent A* code goes to Dauntless. The most recent Beta build has been updated (1.1.1) with this for beta testers to play with.
Not a beta tester? Head on over to Reprisal Beta to get an account …