An awesome conversion of the Renegade Single Player and Custom maps to an Online Cooperative game mode in a First Person Shooter environment.

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Continue-ing work again: Here some details about server settings that can be configured in the ssgm.ini Our website will be back online in about a week.

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Below follows a sample of the configuration file for the new Coop we are working on:
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; Settings for PlayUnreal- RenegadeCoop
; Here you can configure several aspects of how the Coop server functions...
;
; ***************************************************************************
;
[RenegadeCoop]
; The Version info will be removed from public release so they cannot change it.
ModVersion=4.0.001
ModDate=06.26.2013
ModTime=5.59PM

;Turn on or off Veterancy levels from which players receive small advantages ingame.
Veterancy_Enabled=1

; The health and armor total of a player is multiplied by this number to determine how many points they
; need to level up to the next veterancy level.
Veterancy_Points_Required_Experienced_Multiplier=5
Veterancy_Points_Required_Advanced_Multiplier=6
Veterancy_Points_Required_Professi /> Veterancy_Points_Required_Elite_Multiplier=10
Veterancy_Points_Required_Commando_Multiplier=12

; When a friendly player repairs a friendly building, vehicle, harvester or unit they get these
; veteran points applied:
veterancy_points_building_repair=50
veterancy_points_vehicle_repair=15
veterancy_points_harvester_repair=25
veterancy_points_character_repair=10

; The option Play_As_Team determines what Team players should be on. Use 0 for Nod and 1 for GDI.
Play_As_Team=1

; Set Time, Mine and Vehicle Limits
TimeLimit=6000
MineLimit=15
VehicleLimit=20

; Set wether or not there should be a Dynamic Difficulty which switches between Easy, Normal and Hard
; based on the playercount in the server.
DynamicDifficulty=1

; At how many players should the server switch difficulty levels?
DifficultySwitchEasy=4
DifficultySwitchNormal=8
DifficultySwitchHard=12

; Should a message appear everytime the difficulty level updates?
DifficultySwitchAnnounce=1

; Set the GLOBAL difficulty if DynamicDifficulty is turned off, bots will always be of this Level then.
; Difficulty=1 -> Bots have 50% less health and armor than normal.
; Difficulty=2 -> Bots have 100% health and armor (as set on preset in editor).
; Difficulty=3 -> Bots have 50% extra health and armor.
; The higher the difficulty the less chance for bots to drop their primary weapon.
; The higher the difficulty the less chance for bots to drop big powerups for health and armor.
Difficulty=2

; Turn on or off the playing of sounds when you pickup powerups.
Play_Powerup_Sounds=1

; Turn on or off bot powerup drops.
Bots_Drop_Powerups=1

; Set the time for dropped powerups to be available, after it expires they will be destroyed.
Powerup_Expire_Time=22

; Below you can set various limits for characters, best used under the mapspecific settings.
; It is best to keep the limits for advanced characters low as it makes gameplay more interesting.
; If you want only one player to be able to play as Havoc you would set LimitHavoc=1 for example.
LimitHavoc=2
LimitSniper=3
LimitGunner=4
LimitPatch=4
LimitHotwire=5
LimitOfficer=6

[c&c_coop_beach_assault_b1]
Play_As_Team=1
LimitHavoc=1
LimitSniper=2
LimitHotwire=3
LimitGunner=4
LimitPatch=3
LimitOfficer=3

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