Explore a lost universe, where time stopped at the fall of the Roman Empire. Where the great cities formerly filled with People have now been swallowed up by vegetation, land and water. Where the passage of time has started to make a once prosperous civilisation disappear.
Explore ruins filled with forgotten puzzles and history, understand these puzzles in order to solve them and to understand your story and the history of these ruins. Based on logic, these puzzles will allow you to acquire bas-reliefs in order to restore two parallel Roman stories and help you make your choice; because this lost universe may not be what you think.
You are not naked in this forgotten world. You have a bow, arrows, ropes and torches to help you move around in this environment. The bow and arrows connected to ropes will allow you to climb higher and higher and to new areas. With the torches, you can explore the dark corners of these ruins. However the arrows, ropes and torches are not unlimited, you will have to collect different materials throughout the universe to create new torches, arrows and ropes. Use them wisely!
What choices led to these large cities being forgotten?
Explore them to learn more about them, but also about you!
For this diary of devs we show you many screenshots of the game!
All of these screenshots are taken in the tutorial level.
The modeling of the vegetation is finished and all big structures available in the tutorial level are done.
The work is not over, some small part of the gameplay need to be debugged.
The sounds and musics are not yet implemented and the introduction video need to be made.
But the release date is always planned for the September 2020, between the 15 and the 30.
Thank you everyone and see you soon for the next Diary of devs!
The work progress every week for the development of Reliefs 0.3!
These two last weeks, many assets were made in order to build the most realistic Roman temples is possible.
The gameplay of the player is doing! Now you have the possibility to throw your spear !
For this Diary of Devs #26 I have prepared a small video to show you the gameplay of Reliefs with the new game engine, Unity. It is not easy to explain...
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