Fourth Game Upload
DemoI haven't posted any new version for a long time and I still have some improvements to do on the asset I'm working on, but until I release a new big version...
Actualy in early development, Règlement de Comptes is a 2D platformer game combined with maths. Initialy developped during the 2016 Epic Mega Jam, it launched me to the top 10 games (over +100) and many guys encouraged me to polish and publish it. So that's what I do ^^
Many many things are going to be changed until the final version, many levels are going to be added and so on. Here is a demo you can try just to know if there is no big problems with the actual core gameplay or the game itself. I'd love you if you tell me in comments about the bugs you got or the improvements I can make on graphics, sounds, gameplay, level design or optimisation <3
I'll try to update the game files every week to remove bugs and adding content ;)
You can come MP or on discord to talk about game development or life :)
You can also check the twitter of my lovely sound designer ;)
Here are the actual known problems you could get while running the game:
And here is the new content I'll work on during the next weeks:
Previous releases:
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I haven't posted any new version for a long time and I still have some improvements to do on the asset I'm working on, but until I release a new big version...
Third public demo of Reglement de Comptes that patches some of the small remaining bugs but above all which add many new contents, improvements and a...
Second public demo of Reglement de Comptes wich patch a lot of bugs! Have fun with the maths button and new features ;)
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I have a question for everyone: when I post a new version, do you play with your past save or does it create a new one or do you play on a save that you don't own?
Tested last Monday at the live demo. A really cool and inventive game ! Pretty challenging but very fun to try again and again. (Getting this game earlier in my life could have helped me to love maths, meh)
All my support for this very nice idea that is fairly simple but amazingly effective, has the potential to become a must-have!
Thanks a lot for this comment, it goes right into my heart! <3
I was super excited when I presented it and the playtest session gave me a lot of ideas and determination :)
See you next time in another game conf ;)
Hum, really hard under pressure !
Obviously and according to the feedback of actual players, I'll create a "difficulty button" in order to let you test your limits or just enjoy the concept ;)
In further releases, I'll try to programm an automatic adaptative difficulty in order to keep you under pressure without killing you. In that way, gameplay is going to be even more intense! :D
Thx :D
Yep it is! Every people who tested it were like "The idea is awesome but the difficulty is damn high!" I said it comes a little bit from dark souls... }=]
GG Bro' !
Trying it right now !
You should too if you read this ;)
GG WP on attend la suite! ;)
Merci :D