REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer.
We would like to let you know that we posted short video of our walk in REFUSION landscape.
In this episode of our series we’ll show the making of branches, which we use on trees and bushes.
We talk about some of the features in Refusion's ecosystem, and why we feel it's important to the game.
We aim to inform you about the REFUSION game status development boost we’ve accomplished so far.
In the following episode of our series we’ll show how we create terrain, respectively its topology.
This is the first of series of articles, in which we’ll introduce you to the creation process of single objects in REFUSION. Everything here we created...
nVIDIA done - rendering module finally works with nVIDIA chips & New Trees.
Dynamic Water Flow - here you can see our progress with implementing realistic water behaviour into REFUSION.
We have just posted video, showing how REFUSION Arcade Trainer is meant to be played. So you can get to know the game more closer and have an overview.
A quick sneak peek of what we've been working on, as well as an opportunity to ask the Refusion team your burning questions!
Are you ready?! The Pre-Order of upcoming REFUSION has started! Newly released REFUSION content minigame has just launched on your PCs. Your Pre-Order...
In the following episode of our series we’ll show how we create ground, respectively its surface... continuation.
In the following episode of our series we’ll show how we create ground, respectively its surface.
From now on we are going to talk about creation of in-game objects. First several episodes will describe creation of ground units. In following episode...
We talk about our business model in order to clear a few things up about our release date, and to keep you from asking this question over and over.
You asked, we're telling! Answers to the most burning questions concerning refusion.
Refusion's RTS elements are discussed, plus some never-before-seen concepts for interface.
August finds the Refusion team toiling to bring you something major in September.
The height of summer finds the Refusion design studio working hard while the Marketing Department heads on holiday.
In the following episode of our series we’ll show how we create terrain, respectively its topology... continuation.
REFUSION development weekly report from Prague: Multi project development environment
The first of the music video series of themes we would like to use for REFUSION.
We would like to let you know that we have posted the next part of the video of our walk through the REFUSION landscape.
In the new episode of series where we describe creation of ground units we will talk about Moerlin. It was the first unit we created for Skoroman´s race...
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