REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer.

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Wandering through REFUSION - part 01

Wandering through REFUSION - part 01

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We would like to let you know that we posted short video of our walk in REFUSION landscape.

How we create REFUSION #02

How we create REFUSION #02

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In this episode of our series we’ll show the making of branches, which we use on trees and bushes.

In Which Giant Dragons Eat Your Minions

In Which Giant Dragons Eat Your Minions

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We talk about some of the features in Refusion's ecosystem, and why we feel it's important to the game.

Video: REFUSION - The showcase of development status

Video: REFUSION - The showcase of development status

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We aim to inform you about the REFUSION game status development boost we’ve accomplished so far.

How we create REFUSION #05

How we create REFUSION #05

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In the following episode of our series we’ll show how we create terrain, respectively its topology.

DevDiary_#02

DevDiary_#02

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Collisions & Physics - REFUSION development weekly report from Prague

How we create REFUSION #01

How we create REFUSION #01

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This is the first of series of articles, in which we’ll introduce you to the creation process of single objects in REFUSION. Everything here we created...

DevDiary_#06

DevDiary_#06

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nVIDIA done - rendering module finally works with nVIDIA chips & New Trees.

DevDiary_#05

DevDiary_#05

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Postprocess lights & Authorisation system & New 3D window

DevDiary_#09

DevDiary_#09

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Dynamic Water Flow - here you can see our progress with implementing realistic water behaviour into REFUSION.

Video: REFUSION Arcade Trainer - retro style FLASH minigame

Video: REFUSION Arcade Trainer - retro style FLASH minigame

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We have just posted video, showing how REFUSION Arcade Trainer is meant to be played. So you can get to know the game more closer and have an overview.

DevDiary_#03

DevDiary_#03

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Quick Registration + Sound & UI - REFUSION development weekly report from Prague

Upcoming Video and Q&A

Upcoming Video and Q&A

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A quick sneak peek of what we've been working on, as well as an opportunity to ask the Refusion team your burning questions!

RELEASED: REFUSION Arcade Trainer & Pre-Order of REFUSION has started !

RELEASED: REFUSION Arcade Trainer & Pre-Order of REFUSION has started !

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Are you ready?! The Pre-Order of upcoming REFUSION has started! Newly released REFUSION content minigame has just launched on your PCs. Your Pre-Order...

How we create REFUSION #04

How we create REFUSION #04

News 2 comments

In the following episode of our series we’ll show how we create ground, respectively its surface... continuation.

The Last Wave of Summer

The Last Wave of Summer

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We finish "Refusion: Redux" and tease you just a tiny bit...

How we create REFUSION #03

How we create REFUSION #03

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In the following episode of our series we’ll show how we create ground, respectively its surface.

DevDiary_#08

DevDiary_#08

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Volume Fog & Depth of Field & Atmospheric Scattering & Lens Flare.

How we create REFUSION #07: Tempelton

How we create REFUSION #07: Tempelton

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From now on we are going to talk about creation of in-game objects. First several episodes will describe creation of ground units. In following episode...

How Things Work In Busytown

How Things Work In Busytown

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We talk about our business model in order to clear a few things up about our release date, and to keep you from asking this question over and over.

Answering Your Questions

Answering Your Questions

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You asked, we're telling! Answers to the most burning questions concerning refusion.

How to Control Your Minions

How to Control Your Minions

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Refusion's RTS elements are discussed, plus some never-before-seen concepts for interface.

Refusion Redux: the dog days of summer

Refusion Redux: the dog days of summer

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August finds the Refusion team toiling to bring you something major in September.

Refusion Redux

Refusion Redux

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The height of summer finds the Refusion design studio working hard while the Marketing Department heads on holiday.

New REFUSION website is now LIVE!

New REFUSION website is now LIVE!

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We have launched our new REFUSION web. And it's different!

How we create REFUSION #06

How we create REFUSION #06

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In the following episode of our series we’ll show how we create terrain, respectively its topology... continuation.

DevDiary_#01

DevDiary_#01

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REFUSION development weekly report from Prague: Multi project development environment

Music Video 01 - BALLERINA

Music Video 01 - BALLERINA

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The first of the music video series of themes we would like to use for REFUSION.

Wandering through REFUSION - part 02

Wandering through REFUSION - part 02

News 1 comment

We would like to let you know that we have posted the next part of the video of our walk through the REFUSION landscape.

How we create REFUSION #08: Moerlin

How we create REFUSION #08: Moerlin

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In the new episode of series where we describe creation of ground units we will talk about Moerlin. It was the first unit we created for Skoroman´s race...