REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer.
REFUSION development weekly report from Prague: Multi project development environment
This is the first of series of articles, in which we’ll introduce you to the creation process of single objects in REFUSION. Everything here we created...
In this episode of our series we’ll show the making of branches, which we use on trees and bushes.
We are happy that already 300 of you are watching REFUSION.
The first of the music video series of themes we would like to use for REFUSION.
In the following episode of our series we’ll show how we create ground, respectively its surface.
In the following episode of our series we’ll show how we create ground, respectively its surface... continuation.
In the following episode of our series we’ll show how we create terrain, respectively its topology.
nVIDIA done - rendering module finally works with nVIDIA chips & New Trees.
In the following episode of our series we’ll show how we create terrain, respectively its topology... continuation.
nVIDIA render & individually executable application/game - testing and fixing and testing…
We would like to let you know that we posted short video of our walk in REFUSION landscape.
We would like to let you know that we have posted the next part of the video of our walk through the REFUSION landscape.
Are you ready?! The Pre-Order of upcoming REFUSION has started! Newly released REFUSION content minigame has just launched on your PCs. Your Pre-Order...
From now on we are going to talk about creation of in-game objects. First several episodes will describe creation of ground units. In following episode...
Dynamic Water Flow - here you can see our progress with implementing realistic water behaviour into REFUSION.
In the new episode of series where we describe creation of ground units we will talk about Moerlin. It was the first unit we created for Skoroman´s race...
We have just posted video, showing how REFUSION Arcade Trainer is meant to be played. So you can get to know the game more closer and have an overview.
We aim to inform you about the REFUSION game status development boost we’ve accomplished so far.
A preview of the FPS portion of Refusion's double-sided gameplay.
Refusion's RTS elements are discussed, plus some never-before-seen concepts for interface.
We won't tell you nothin'! Except when it comes to the two races in Refusion.
We talk about some of the features in Refusion's ecosystem, and why we feel it's important to the game.
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