REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer.

RSS Articles  (0 - 30 of 39)
300 Watchers can dance with REFUSION

300 Watchers can dance with REFUSION

News 2 comments

We are happy that already 300 of you are watching REFUSION.

Answering Your Questions

Answering Your Questions

News 2 comments

You asked, we're telling! Answers to the most burning questions concerning refusion.

DevDiary_#01

DevDiary_#01

News

REFUSION development weekly report from Prague: Multi project development environment

DevDiary_#02

DevDiary_#02

News

Collisions & Physics - REFUSION development weekly report from Prague

DevDiary_#03

DevDiary_#03

News

Quick Registration + Sound & UI - REFUSION development weekly report from Prague

DevDiary_#04

DevDiary_#04

News

ATI(AMD) and nVIDIA graphic cards & render settings window

DevDiary_#05

DevDiary_#05

News 1 comment

Postprocess lights & Authorisation system & New 3D window

DevDiary_#06

DevDiary_#06

News 1 comment

nVIDIA done - rendering module finally works with nVIDIA chips & New Trees.

DevDiary_#07

DevDiary_#07

News

nVIDIA render & individually executable application/game - testing and fixing and testing…

DevDiary_#08

DevDiary_#08

News 4 comments

Volume Fog & Depth of Field & Atmospheric Scattering & Lens Flare.

DevDiary_#09

DevDiary_#09

News 6 comments

Dynamic Water Flow - here you can see our progress with implementing realistic water behaviour into REFUSION.

First News Post

First News Post

News

Our first time here, so time for the introductions.

How Things Work In Busytown

How Things Work In Busytown

News 1 comment

We talk about our business model in order to clear a few things up about our release date, and to keep you from asking this question over and over.

How to Control Your Minions

How to Control Your Minions

News 4 comments

Refusion's RTS elements are discussed, plus some never-before-seen concepts for interface.

How we create REFUSION #01

How we create REFUSION #01

News 7 comments

This is the first of series of articles, in which we’ll introduce you to the creation process of single objects in REFUSION. Everything here we created...

How we create REFUSION #02

How we create REFUSION #02

News 8 comments

In this episode of our series we’ll show the making of branches, which we use on trees and bushes.

How we create REFUSION #03

How we create REFUSION #03

News

In the following episode of our series we’ll show how we create ground, respectively its surface.

How we create REFUSION #04

How we create REFUSION #04

News 2 comments

In the following episode of our series we’ll show how we create ground, respectively its surface... continuation.

How we create REFUSION #05

How we create REFUSION #05

News

In the following episode of our series we’ll show how we create terrain, respectively its topology.

How we create REFUSION #06

How we create REFUSION #06

News

In the following episode of our series we’ll show how we create terrain, respectively its topology... continuation.

How we create REFUSION #07: Tempelton

How we create REFUSION #07: Tempelton

News 1 comment

From now on we are going to talk about creation of in-game objects. First several episodes will describe creation of ground units. In following episode...

How we create REFUSION #08: Moerlin

How we create REFUSION #08: Moerlin

News

In the new episode of series where we describe creation of ground units we will talk about Moerlin. It was the first unit we created for Skoroman´s race...

In Which Giant Dragons Eat Your Minions

In Which Giant Dragons Eat Your Minions

News 9 comments

We talk about some of the features in Refusion's ecosystem, and why we feel it's important to the game.

Music Video 01 - BALLERINA

Music Video 01 - BALLERINA

News

The first of the music video series of themes we would like to use for REFUSION.

New REFUSION website is now LIVE!

New REFUSION website is now LIVE!

News

We have launched our new REFUSION web. And it's different!

RE: fusion

RE: fusion

News 3 comments

After what seems like an eternity, the Refusion team is back online.

Refusion Redux

Refusion Redux

News

The height of summer finds the Refusion design studio working hard while the Marketing Department heads on holiday.

Refusion Redux: the dog days of summer

Refusion Redux: the dog days of summer

News 2 comments

August finds the Refusion team toiling to bring you something major in September.

Refusion's FPS Features

Refusion's FPS Features

News 6 comments

A preview of the FPS portion of Refusion's double-sided gameplay.

RELEASED: REFUSION Arcade Trainer & Pre-Order of REFUSION has started !

RELEASED: REFUSION Arcade Trainer & Pre-Order of REFUSION has started !

News 6 comments

Are you ready?! The Pre-Order of upcoming REFUSION has started! Newly released REFUSION content minigame has just launched on your PCs. Your Pre-Order...