REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer.

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First News Post

First News Post

News

Our first time here, so time for the introductions.

Refusion's FPS Features

Refusion's FPS Features

News 6 comments

A preview of the FPS portion of Refusion's double-sided gameplay.

How to Control Your Minions

How to Control Your Minions

News 4 comments

Refusion's RTS elements are discussed, plus some never-before-seen concepts for interface.

Secret Secrets of Secrecy! Also Races

Secret Secrets of Secrecy! Also Races

News 2 comments

We won't tell you nothin'! Except when it comes to the two races in Refusion.

In Which Giant Dragons Eat Your Minions

In Which Giant Dragons Eat Your Minions

News 9 comments

We talk about some of the features in Refusion's ecosystem, and why we feel it's important to the game.

How Things Work In Busytown

How Things Work In Busytown

News 1 comment

We talk about our business model in order to clear a few things up about our release date, and to keep you from asking this question over and over.

Upcoming Video and Q&A

Upcoming Video and Q&A

News 7 comments

A quick sneak peek of what we've been working on, as well as an opportunity to ask the Refusion team your burning questions!

Answering Your Questions

Answering Your Questions

News 2 comments

You asked, we're telling! Answers to the most burning questions concerning refusion.

RE: fusion

RE: fusion

News 3 comments

After what seems like an eternity, the Refusion team is back online.

Refusion Redux

Refusion Redux

News

The height of summer finds the Refusion design studio working hard while the Marketing Department heads on holiday.

Refusion Redux: the dog days of summer

Refusion Redux: the dog days of summer

News 2 comments

August finds the Refusion team toiling to bring you something major in September.

The Last Wave of Summer

The Last Wave of Summer

News 1 comment

We finish "Refusion: Redux" and tease you just a tiny bit...

THE NEW REFUSION WEBSITE: CUTTING OUR TEETH

THE NEW REFUSION WEBSITE: CUTTING OUR TEETH

News 1 comment

We're getting very close to launching our new website.

The upcoming re-launch of the REFUSION website is just days away!

The upcoming re-launch of the REFUSION website is just days away!

News

Thanks to our team "gettin' it done" we realized the need a to display the latest REFUSION developments online.

New REFUSION website is now LIVE!

New REFUSION website is now LIVE!

News

We have launched our new REFUSION web. And it's different!

DevDiary_#01

DevDiary_#01

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REFUSION development weekly report from Prague: Multi project development environment

How we create REFUSION #01

How we create REFUSION #01

News 7 comments

This is the first of series of articles, in which we’ll introduce you to the creation process of single objects in REFUSION. Everything here we created...

DevDiary_#02

DevDiary_#02

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Collisions & Physics - REFUSION development weekly report from Prague

How we create REFUSION #02

How we create REFUSION #02

News 8 comments

In this episode of our series we’ll show the making of branches, which we use on trees and bushes.

DevDiary_#03

DevDiary_#03

News

Quick Registration + Sound & UI - REFUSION development weekly report from Prague

300 Watchers can dance with REFUSION

300 Watchers can dance with REFUSION

News 2 comments

We are happy that already 300 of you are watching REFUSION.

Music Video 01 - BALLERINA

Music Video 01 - BALLERINA

News

The first of the music video series of themes we would like to use for REFUSION.

How we create REFUSION #03

How we create REFUSION #03

News

In the following episode of our series we’ll show how we create ground, respectively its surface.

DevDiary_#04

DevDiary_#04

News

ATI(AMD) and nVIDIA graphic cards & render settings window

How we create REFUSION #04

How we create REFUSION #04

News 2 comments

In the following episode of our series we’ll show how we create ground, respectively its surface... continuation.

DevDiary_#05

DevDiary_#05

News 1 comment

Postprocess lights & Authorisation system & New 3D window

How we create REFUSION #05

How we create REFUSION #05

News

In the following episode of our series we’ll show how we create terrain, respectively its topology.

DevDiary_#06

DevDiary_#06

News 1 comment

nVIDIA done - rendering module finally works with nVIDIA chips & New Trees.

How we create REFUSION #06

How we create REFUSION #06

News

In the following episode of our series we’ll show how we create terrain, respectively its topology... continuation.

DevDiary_#07

DevDiary_#07

News

nVIDIA render & individually executable application/game - testing and fixing and testing…