Descend into the Dungeon of Chaos, retrieve the Amulet of Yendor, kill all who stand in your way and return with your prize.

Post news Report RSS Update 326

More features added to the game, the list of things left to do getting shorter...

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Many bugs have been fixed, the UI has been updated and lots of new features have been added. Such as:

Offhand throwing weapons: Instead of mucking around with the menu to throw a weapon and equip a new one, characters all have a throwing hand now. You can equip knives and other throwing weapons to throw with the shoot option (hot keyed to "F"). But watch out, if you fail your hit roll a monster facing the attack can catch it and throw it back. Thrown weapons auto-equip when picked up.

Voices: Monsters chatter, you can hear when they are near and learn which voice belongs to which race.

Editing tools: These are helping me debug the game and they show you how the internals of the game work.

New AI: Lots of work has been done on the AI. Monsters now tell each other to get out of the way. Characters try random routes when stuck. Some monster races must make bravery rolls to stay in combat - making killing goblins much harder.

New spells: Protection, revised Leech spell, Confusion, Haste, Slow and Fear.

Fear creates a deadly creature called a Horror:
Horror

They can kill you in seconds.

Thanks to indiegames.com, indiegamemag.com and indierpgs.com for write ups about the game. I appreciate all the playtesting and feedback I can get. You guys are awesome.

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