Red March is an innovative indie RTS game. We aim to implement a combination of old-school RTS gameplay on large scale maps, showing realistic battles and using an immersive storyline to capture the feeling of the last world war. Concieved as a cure to the recent trend of oversimplification of strategy games and the dilution of their portrayal of war, Red March intends to combine the fast-paced and frantic gameplay of old-school games, such as Command and Conquer, and combine it with the innovative concepts of more recent games which have become standard, such as infantry cover systems and destructible scenery.
The setting: An alternate universe largely similar to ours. The year is 1969. Mankind is divided into a handful of powerful military and political powers. Insane politicans and feverish paranoia rule the world. The Cold War is coming to a close, and it will come to an end with fire and blood. Prepare yourselves; That end is nigh.
Red March is a direct descendant of the Red Alter mod.
Hello everyone! It’s Watcher and I have a lot of news for you.
As you can see from our recent activity, we are back in business. The Red Alter mod has been revived and developed in its own direction. The development of Red March received a reboot and is also gradually moving forward. Both projects have overlapping content due to their common origin. However, our progress is moving very slowly.
Thanks to fresh blood in the team, we can show something new. Yes, we understand that these are far from the best models that can be done. Our team is still very small and composed of very inexperienced people (no offense, guys). We still really need experienced people, especially 3d artists.


In addition, thanks to a donation from my old friend Adair Tokunov, I was able to request new concept art by TugoDoomer. We want to come up with a unique tank design for the main Soviet tank, but this is a difficult task.

Also, we created a page on Patreon! If you want to support us, be sure to look at it!
Visual content archives
Recently, I have analyzed all the remaining assets of the project since 2010. Unfortunately, not everything survived, many models were lost. Nevertheless, I finally uploaded almost all of the drawings that were made for the project. Among them, there are many stupid sketches of the strangest ideas made in different periods of project development. Because of potential problems with copyright, some of the concept art for Red March had to be purged of elements that could cause problems. In addition, I uploaded almost all of the renders and beautiful screenshots that I had. These are many images that have not been previously uploaded.
I divided them into two parts: the Red Alter period and the Red March period.
[Red Alter] Public art gallery.
[Red Alter] Screnshots and renders.
[Red March] Art public gallery.
[Red March] Screnshots and renders.
New side project
I, TugoDoomer and our friends are working together on a completely new side project called Interbellum. It was originally conceived as a commercial prospect and possible for realization by our limited forces within our capabilities. I am sure that he will like all those who are interested in the WWI aesthetics. On his success depends the fate of Red March. And this project also have own Patreon page with many lore articles and cool art. More content is coming up. Soon we will make a very important announcement.

Our contacts
Do you want to constantly keep up to date with our news and see exclusive content? Join our Discord server!
In addition, you can support our projects through Patreon:
Red March Patreon page.
Interbellum Patreon page.
Have a nice winter, folks!
Greetings to all who continue to follow this project! It’s been over a year since our last update and, perhaps, it's time to tell you the latest news...
A brief update on the status of Red March's development on today, Victory Day.
It's that (not that cold) time of year again! We update you with what's been going on this year, and our top suggestions for Indie of the Year 100.
December has come and we're ready to publish our new update! Unfortunately, the development process is very slow, and the whole team have lots to contend...
any chance of showing off gameplay footage soon?
We assume that in the late summer or fall.
Do oyu have nay idea when weill the kickstarter launch?
As yet, we have no plans when we will launch our kickstarter campaign, but it depends on when Watcher and the others feel that we've got enough material to get backers.
So does that mean the interface will be similar to Command and conquer interface or will it be new?
We intend to make a completely new interface.
ok three more questions
1.How far are you in development is it really early?
2.Will there be a boxed version in stores?
3.Are you planning to have 1 campaign focased on the three factions or three sweprate campaigns?
4.WILL THJE factions be different from one onother like how they gather resources?
5.How many units are you looking to have for one faction?
6.Will there cutscnes or anything like that?
7.Will you need a ultra powerfull pc in order to play it and get smooth fps?
5.Are you useing some models from command and conquer because on of the images shows a Bullfrog unit?
again thanks will keep tracking this
1. While I can't tell you too much about how far along we are since I'm not a coder, we are fairly early along in the process, we're getting a number of units finalised model-wise, but we're still uncertain of which engine we're going to base Red March on due to the costs involved (We're looking at free alternatives for the moment)
2. While it would be nice to have a boxed edition in stores, the fact that digital distribution is so much more popular means that we probably couldn't gain that much from sales in stores. That said, our kickstarter goals include providing a mailed collector's edition to the player with a few other goodies.
3. At the moment, I'm writing the campaign in a rather more complex way; It's probably easiest to think of it as one campaign, but with the player using all three factions.
4. This is something we're still deciding, build lists are currently under discussion, but under some proposals there will be very varied methods of gathering resources between factions and sub-factions.
5. Again, this is under discussion. Under the Unit Customisation proposal, the number of buildable units is set at 20, with further deployable units by powers or based on where the player is fighting (allied countries' units, partisans, freedom fighters and the like)
6. We intend to have live-action cut-scenes with actors, yes.
7. Hopefully not, we're aiming for as optimised a game as possible, but it really depends on the engine we finally choose.
8. No, that would be a massive copy-right violation since we're aiming for commercial release. The Bullfrog is an independently created and conceived vehicle (Anti-aircraft walker with 4x 76.2mm cannon) to the Bullfrog APC of Red Alert 3 (Six-wheel APC with 2 x 20mm AA guns in turret). During production we might even change the name, too.
Awsome looking forword to the game a couple of questions
1.Will you be having Multiply races?
2.Will you need any command and conquer to play it or will this be a new game?
3.Are you going to have a Skermish,Challenges,and campaign mode?
4.Will you be having a alien sort of race?(like the scrin from command and conquer 3) or anything like that?
5.Is there any reason why you'r not going to kick-starter since in's the better option than Indigo since alout of people know it?
1) There are we currently developing three factions that will definitely be in the game: United Nations, Warsaw Pact and third unrevealed faction. In addition, in the game universe left the possibility of a further three factions (which is likely to include in hypothetical addon).
2) No. Red march - this is a completely new and separate game based on the legacy of our old project - Red Alter mod (was based on C&C 3: Tiberium Wars). Red March developed on a separate engine that is not related to other games, has its own original content and just inspired by the C&C series.
3) Of course, comrade!
4) This game is about the Cold War, but... Since in the plot of the game uses many of myths of 20th century related to science, technology and military, then... Something that will come, but only in the background. Although... I can't really answer affirmatively or negatively to this question.
5) On Kickstarter projects could be laid only if the team had an account in a U.S. bank, and, more recently, the UK. Since almost the entire team is made up of residents of ex-USSR, we could only choose Indiegogo.
But last fall, we were joined by a comrade from the UK and now we can use Kickstarter.
"But last fall, we were joined by a comrade from the UK"
I KNEW you were only after me for the money Watcher...