Red March is an innovative indie RTS game. We aim to implement a combination of old-school RTS gameplay on large scale maps, showing realistic battles and using an immersive storyline to capture the feeling of the last world war. Concieved as a cure to the recent trend of oversimplification of strategy games and the dilution of their portrayal of war, Red March intends to combine the fast-paced and frantic gameplay of old-school games, such as Command and Conquer, and combine it with the innovative concepts of more recent games which have become standard, such as infantry cover systems and destructible scenery.
The setting: An alternate universe largely similar to ours. The year is 1969. Mankind is divided into a handful of powerful military and political powers. Insane politicans and feverish paranoia rule the world. The Cold War is coming to a close, and it will come to an end with fire and blood. Prepare yourselves; That end is nigh.
Red March is a direct descendant of the Red Alter mod.
Hello everyone! It’s Watcher and I have a lot of news for you.
As you can see from our recent activity, we are back in business. The Red Alter mod has been revived and developed in its own direction. The development of Red March received a reboot and is also gradually moving forward. Both projects have overlapping content due to their common origin. However, our progress is moving very slowly.
Thanks to fresh blood in the team, we can show something new. Yes, we understand that these are far from the best models that can be done. Our team is still very small and composed of very inexperienced people (no offense, guys). We still really need experienced people, especially 3d artists.


In addition, thanks to a donation from my old friend Adair Tokunov, I was able to request new concept art by TugoDoomer. We want to come up with a unique tank design for the main Soviet tank, but this is a difficult task.

Also, we created a page on Patreon! If you want to support us, be sure to look at it!
Visual content archives
Recently, I have analyzed all the remaining assets of the project since 2010. Unfortunately, not everything survived, many models were lost. Nevertheless, I finally uploaded almost all of the drawings that were made for the project. Among them, there are many stupid sketches of the strangest ideas made in different periods of project development. Because of potential problems with copyright, some of the concept art for Red March had to be purged of elements that could cause problems. In addition, I uploaded almost all of the renders and beautiful screenshots that I had. These are many images that have not been previously uploaded.
I divided them into two parts: the Red Alter period and the Red March period.
[Red Alter] Public art gallery.
[Red Alter] Screnshots and renders.
[Red March] Art public gallery.
[Red March] Screnshots and renders.
New side project
I, TugoDoomer and our friends are working together on a completely new side project called Interbellum. It was originally conceived as a commercial prospect and possible for realization by our limited forces within our capabilities. I am sure that he will like all those who are interested in the WWI aesthetics. On his success depends the fate of Red March. And this project also have own Patreon page with many lore articles and cool art. More content is coming up. Soon we will make a very important announcement.

Our contacts
Do you want to constantly keep up to date with our news and see exclusive content? Join our Discord server!
In addition, you can support our projects through Patreon:
Red March Patreon page.
Interbellum Patreon page.
Have a nice winter, folks!
Greetings to all who continue to follow this project! It’s been over a year since our last update and, perhaps, it's time to tell you the latest news...
A brief update on the status of Red March's development on today, Victory Day.
It's that (not that cold) time of year again! We update you with what's been going on this year, and our top suggestions for Indie of the Year 100.
December has come and we're ready to publish our new update! Unfortunately, the development process is very slow, and the whole team have lots to contend...
Ребят, можно поинтересоваться, может я чего не понял, но будут ли подфракции?
Не совсем так, будет довольно гибкая система создания своего набора армии.
yes
Здравия и доброго времени суток, товарищи!
Вы игру делаете во времени после Второй Мировой, а не во временной линии Red Alert, не так ли?
За время наблюдений сложился интересный вопрос: насколько близко по геймплею, схеме развития фракций и "революционности" идей ваша игра (по задумке) близка к Red Alert?
Можете отвечать на английском. Заранее спасибо за ответ и удачи в разработке!
У нас совершенно собственная вселенная. Так как игра является коммерческим проектом, то нам нельзя использовать никакого контента франшизы Red Alert.
Что касается геймпля - мы решили всё же поэкспериментировать во многом, хотя в целом оставить основы теми же - тоже аналог MCV, тоже строим базы, клепаем кучи юнитов и собираем ресурсы. Отличия скрываются в деталях...
Но сразу хочу сказать - релиз будет очень не скоро, только в следующему году покажем что-то прямо связанное с геймплеем, поэтому пока подробнее о нём говорить не можем так как сами ещё не уверены что из фич доживёт до релиза.
Я не прочь подождать, подгонять-то вас незачем (а то мало ли -- новая фича задумается?)
Правда, есть небольшая просьба -- сделайте, пожалуйста, игру так, чтобы она работала более-менее стабильно на относительно старых компах, и одновременно в приемлемом качестве (надеюсь, многие поддержат). И снова же желаю удачи!
So is there still going to be 3 factions, or has that changed along with the move from a mod to a game?
Apologies for the late reply: We do still intend to have the 3 factions as previously stated. However we won't be revealing the third until much later, perhaps not even before release.
Very nice!
Why thank you member of the proletariat! Don't forget to watch to stay tuned for additional updates!
I was slightly confused why this looked similar to Rogue Republic until i realized, that both games are based on the Pyrogenesis Engine.
Really looking forward to see more of this. Seems really promising, good luck guys!
Yep, we're sister games both under developement by Bayonet Studios. Thanks for the encouragement, we hope to keep up the work!
That my friend is not true .Rogue Republic is developed my Giant Lynx Studios which as far as i know has not received any real help from Bayonet Studios ,so saying that they are "sister games" has very little true value :)