Greetings to all who continue to follow this project! It’s been over a year since our last update and, perhaps, it's time to tell you the latest news of our project.
Third faction revealed!
It’s been many years and it would be pointless to hide one of the most interesting features of our project for any longer. Long ago, back in 2009-2010, when the project was nothing more than a mod for another game and had a completely different name, there were ideas to add a third party to the traditional "Confrontation of East and West in the Cold War." The idea was to re-writing the setting into a hybrid of WWII and Cold War settings and to add the Nazis as a third faction. However, stereotypical Nazis would seem lazy. At that time, it was customary to show them in sci-fi settings as an embodiment of the dieselpunk style and weird technology. We took a new look at the aesthetics of the factions: the United Nations (formerly the Alliance of Nations) were based on the futurism of the 1970s and 1980s and were close to cyberpunk, and the Warsaw Pact (formerly the Comintern) was based on the futurism of the 1950s and 1960s, And was close to dieselpunk and atompunk.
Therefore, the Reich faction in the Red March was made to be made quite unusual, based on the themes of transhumanism and post-cyberpunk. The first concept art for the Reich faction was made in 2011, and the last in 2012. The evolution of the image quickly led us to the cyborgs, encased in armor and covered with implanted devices.
Even the architecture of the Reich was strange and extraterrestrial, which further emphasized their basic idea of the "otherworldly evil".
We wanted to show Nazism as a terrible disease on the body of humanity, as an irrational absolute evil. Therefore, the Nazis in our setting came from a parallel world that they had conquered, but at a very high price. Their world was dying after the global war, and expansion and the Reich’s insane leadership demanded new sources of resources and "lebensraum".
To survive in their poisoned and irradiated world, they have advanced in the production of nanomachines and transhumanistic technologies, mastering genetic engineering, cybernetic augmentation, and, most disturbing of all, controlling the mind with the help of implants and various brainwashing technologies. The Reich became more like a machine than a nation, in which people are only gears, and the machine is fueled only by war and new conquests. Only a few people (they may not even be people anymore…) outside of the most important leaders have the privilege of free will and thought.
In view of the peculiarities of the ruling regime, scientific progress has almost stopped and is prone to erroneous theories. Therefore, most of the new ideas and technologies the Reich received through the conquest of new worlds, spreading its influence to other timelines. They do not understand the principles on which their advanced military toys work, but this is not too important for them as long as it works, and production lines produce products.
However, their ability to transfer objects to other worlds was very limited and needed many years of preparation. Therefore, in the Red March world, the Nazis waited several decades before striking their blow on a world weakened by the conflict. They contacted the Third Reich during the local WWII, but the huge difference in the technical base and limited teleportation abilites did not save Germany.
Hidden away in their secret bases, they manipulated the superpowers and their blocs, pushing them and provoking a world war. Finally, in 1969, they are ready to reveal themselves...
News from the front
Unfortunately, not all the news is good. We recently reloaded the software component of the project to keep up with the times and switched to more recent versions of the Unity engine. Also, we found a new programmer and 3d artist, but they are still new to this, so the work moves very slowly. The screenshots below show a VERY early period of work on the prototype game.
The problem is that the team has several professionals who have background in the gamedev industry, but we desperately lack the same professional enthusiasts in the field of programming and 3d modelling. Because of this, the work has almost been frozen in place for several years.
Nevertheless, we are working on a prototype game on the latest version of the Unity engine. At the moment, the behavior of the units and their interaction with the buildings and with each other is being adjusted. Most of the graphics have not yet been completed, so the screenshots are very crude and ugly.
The future of the project
Soberly looking at their current capabilities, it was decided to go to Patreon's crowd-funding service and publish our experience and design documents on the site. Patreon allows you to make monthly payments to authors you wish to support, the author in return gives you certain rewards depending on the size of the payment. What does this mean? Collected donations will go to stimulate the development of new content. As the main incentive for donations, we offer access to various exclusive content, which will be laid out in private publications. This link leads to our Patreon page.
Red March is becoming less of a developed RTS, and more of a sci-fi setting. In the end, an intriguing and interesting visual design is what we are the most proud of after all these years.
Full-scale development has been practically frozen due to lack of funds for this. We have the potential, but there are not enough people in the team. Moreover, we even had to scrap the site that was being prepared for the setting, due to not being able to pay for it.
We are still looking for an investor or producer for the project and are open to suggestions. We have cost calculations, a development plan, payback calculations, a concept paper, pitch, everything that is necessary for business.
At Patreon, we plan to post the profiles of units, buildings, information on the world, design documents and other interesting tidbits. In addition, there will also be a previously unreleased exclusive, but it will be available only for those who have made a paid subscription.
We have just received permission to publish the materials and will soon start uploading them. We wanted to publish this news last month, but there was a delay because of a long conversation with the support services of Indiedb and Patreon. In our difficult time, you can get problems even because of the concept art with the Nazis and their symbols, so we preferred to settle this issue with the administration. Stay with us and welcome to the world of the Red March!
Thank you for supporting us and showing interest in our project for all these years. We hope that you will continue to support us, especially through Patreon.
Are you a 3d artist, programmer or even concept artist? We would love to have you on our team. Email email@example.com to apply!
P.S.: Meanwhile, I (i.e. Watcher) have personally, apart from the Red March, began publishing content from my self-made universe called "Interbellum", a fusion of dieselpunk and fantasy. This is a purely creative project without commercial ambition (at this moment). For those interested, here is a link. Yes, it is Patreon-based project too, in some sense, created as an alternative to RM.
Sincirely, Maxim Krylov aka Watcher and Red March devteam.