Red March is an innovative indie RTS game. We aim to implement a combination of old-school RTS gameplay on large scale maps, showing realistic battles and using an immersive storyline to capture the feeling of the last world war. Concieved as a cure to the recent trend of oversimplification of strategy games and the dilution of their portrayal of war, Red March intends to combine the fast-paced and frantic gameplay of old-school games, such as Command and Conquer, and combine it with the innovative concepts of more recent games which have become standard, such as infantry cover systems and destructible scenery.
The UN Self-Propelled Howitzer and Pact Sukhoi 23 Fighter-bomber, both drawn by the fantastic TheXHS!
Very cool!
Reminds me of Supreme Commander's T3 Cybran Mobile artillery. I approve.
Multiple track vehicles have been done to dust by C&C3 and RA3. This concept is interesting, and Im not telling you to cahnge it. Its just that I would really like for there to be more wheeled vehicles, be it all- terrain vehicle or truck based, like in real life, where there are plenty of them.
Its just a thought, I like that it must deploy to fire, hope that it works like in TS and RA2, rather that in Generals (Nuke Cannon) or C&C3 (Juggernaught and that Nod Artllery whose name I cannot remember). What is up with the constant undeploying and redeploying every time I want them to fire in those games?
This comment is currently awaiting admin approval, join now to view.