Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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The entire team has been hard at work, and I have some screenshots of the latest progress with the Mod. These 11 shots show the interior of the new Barracks, the Camoflauged Pillbox, Ore Silo, Ore Refinery (including interior), as well as the Tesla Coil in action. You can check out these great screenshots

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The entire team has been hard at work, and I have some screenshots of the latest progress with the Mod. These 11 shots show the interior of the new Barracks, the Camoflauged Pillbox, Ore Silo, Ore Refinery (including interior), as well as the Tesla Coil in action. You can check out these great screenshots by clicking on the thumbnail below. We've progressed pretty far from the last time we posted on modDB, and the mod is finally shaping up to really look like Red Alert 1. We have only 6 vehicles, 7 buildings, and 8 infantry units left to model, and the first maps are in production. With any luck the team will be able to complete everything over Christmas break, and have a mid-January release.


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