Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

Post news Report RSS APB Dev. Blog 3/17/08

Chronojam types up yet another monster blog! Come and get it!

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Chronojam typed up yet another monster blog for you to feast on. Come and get it!

On the menu for today: Site changes, a Server Overview including a comparison of the number of players from a year ago, another balance update, new medals for the server ranking system, a new forum section, staff updates, a warning for our testers, a changelist for Gamma, Q&A, some pictures, colored text, grey bars as headers, a bird in a tree......

A snippet:

How's the server been? Great actually, our player count has stayed high as ever, with new faces daily. According to the logging system, there have been 7,644 players, although a few of those are duplicates. I've always said we'd keep this up as long as we have at least 100 players, so it looks like you guys are in luck emot-v.gif To give you an idea about the change in traffic, oxi looked up the numbers for us, so you can compare 0.993.5 to the latest 1.2.0 figures:

February 2007: 1,038 Players
February 2008: 6,291 Players

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