Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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Add media Report RSS Vehicle Damage Zones (view original)
Vehicle Damage Zones
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The-Light
The-Light - - 282 comments

So, let me get this right... one does more damage to the apc when shooting it's passengers(behind the red door) than when shooting at the vehicle itself? :P

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sting2death
sting2death - - 1,403 comments

Not quite, its just that the door is less armored than the rest of the tank.

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Description

Some example damage zones for the new version in production.

The following damage bonuses apply when hit by most weapons:
Red: 225% Damage
Yellow: 125% Damage
Green: 100% Damage