Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Stance accuracy changes (view original)
Stance accuracy changes
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
bobsam
bobsam - - 646 comments

Finally! Crouching during a firefight has a purpose!

Reply Good karma Bad karma+8 votes
Jerad2142
Jerad2142 - - 147 comments

Does the accuracy change show up to the other clients or just on your own machine? Not that it really matters, good feature either way.

Reply Good karma Bad karma+1 vote
Chronojam Author
Chronojam - - 413 comments

All clients can see it

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

A screenshot taken from a new accuracy implementation. All infantry weapons can now have independently set penalties (or bonuses) for what you're doing while using them.

Jumping, sprinting, or crouching can all impact the base weapon accuracy.

Left: Jumping
Center: Standing
Right: Crouching