Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

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Chronojam: Don't worry, we know some people
might not want to run the awesome new graphical
features even if they can support it, out of
concern for frame rate, the principle of the
thing, or whatever the hell excuse they might come
up with (including of course, some rare
incompatibility). Also, we know that a lot of what
we are adding will require custom keybinds, so you
can map a key to your Vehicle Sell ability
(available at service depots) or for your Show
Sidebar function.. and all the other fancy stuff
we're putting it. In the past, messing with
keybinds was a messy affair, but we've got
all that covered. And hey, who can remember that
stupid console command for changing between TGA
and PNG screenshots anyways?!

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