Realms Beyond is a classically inspired fantasy role-playing computer game with turn-based combat and a party system that allows you to control up to six characters at any one time. Whether you yearn for an open world to explore at your own pace, tactical combat that allows you to plan your moves carefully, or want to lose yourself in the rich fabric of our world, trying to survive and make your mark, Realms Beyond offers endless choices, lands to travel, monster-infested dungeons and a host of storylines to follow. Adapting and responding to the player’s interactions with the world, you will find a depth and richness for your adventures that combines the very best of traditional gameplay with modern-day technologies. The result is a game world that comes alive, brimming with undiscovered stories, content, mysteries, and challenges. www.realms-beyond.com

Post news Report RSS Combat alpha screens and NPC portraits

We released the first screens of the combat alpha and a little preview video of the Fireball spell. Also, we worked on finding a good style for character portraits.

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While the user interface of our combat alpha is still in the final polishing process, we can already present two screenshots from the upcoming scene.

A warband of orcs (along with a troll) ambushed the player’s party in morning hours while traveling through the wilderness.

Combat Alpha - Morning Mist Combat Alpha - Morning Mist

Until we can show you a more detailed video of the combat system, this little preview clip will give you a first impression of the Fireball spell at a higher character level. Those poor Goblins never had a chance and died many deaths during the development.


Beside combat, we have been also occupied with one of the most important visual elements of traditional RPGs: Character Portraits. We needed to find a good compromise between quality and quantity because every NPC in our world that the player can interact with, must get his/her very own unique face.

For us, that’s one of the most crucial points if you want to realize a believable world. A small but expressive 2D portrait can deliver much more personality and individuality than a high-poly 3D model with fancy shaders and physically simulated hair.

After some experiementation with various Photoshop techniques, we finally figured out a proper way to create portraits in a reasonable amount of time in decent quality. The world of Realms Beyond, Argea, will be initially populated with at least 250 unique NPCs (common villagers without dialogue lines won’t have portraits) plus dozens of unique encounter bosses and various mysterious creatures in dungeons and wilderness areas. We will not disclose every culture and faction yet, but those examples will give you a first impression of our portrait style and the groups that populate Argea: NPC Portraits

SCREENSHOTS
A Temple in Pyrrhenia Ancient wood at night Castle Kitchen

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Ceres Games
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