Reaction AI is an artificial intelligence engine to be used for game developers that have non-player characters governed by AI or other game components that rely on artificial intelligence for reactions based on actions by the avatar. It can also be used for other systems that require learning systems and provides an intelligent output based on input. Reaction AI models the human brain and neural networks in its design. It learns over time and uses past events in a memory system to determine the next best reaction. However, it is pseudo-dynamic in the resulting output based on how well the “brain” is functioning at that time based on stimuli. Can be used in various types of combat scenarios involving NPCs/Bots, including Melee combat or shooters. Only 8 API calls required!

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Description

There is also the playable demo included (which is shown in the video) with sample implementation.

The video is a demo of one sample type. The SDK is versatile enough to be used in many ways and types of combat, even with multiple bots. The included code is an example of implementation, but you are free to use it many ways and the AI will also still "React" for various scenarios.