Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.
This is a restructuring of Quake, to make the game more challenging and giving the old formula a new twist.
Quake - Revenge of the Episode Gates
Build time: About 3 weeks
Date: 24th of July 2020
Author: Markus Bruckner
Supervisor: Andrea Niehsner-Bruckner
Region: Vienna, Austria
My wife, my family, my friends, everyone who was involved in the
production of Quake, the Quake community, John & Brenda Romero.
After experiencing too many deaths to count, brought to her by
millions of players worldwide, the evil Shub Niggurath has forged
a new plan, out of sheer despair.
“If I am not strong enough to face the uncounted humans, who tele-
fragged me since 1996, myself, maybe I can corrupt my realm to make
their game harder?”, she thinks.
Are you up to the challenge???
How to play:
Unzip the ROTEG.zip file into your Quake folder, and launch the mod
via the console with:
“-game roteg +map revengestart”
What this mod does:
This is a restructuring of Quake, to make the game more challenging
and giving the old formula a new twist.
Four changes where made to the game:
I edited the Quake Mapsources so that every time you beat an episode
the power up which corresponds with said episode gets replaced by
levitating runestone plates (the same which are used in the main game
to block the slipgates in start.bsp).
To be more specific:
After beating Episode 1 all Megahealth Powerups in the remaining episodes turn into runestone plates.
After beating Episode 2 all Ring of Shadows Powerups in the remaining episodes turn into runestone plates.
After beating Episode 3 all Pentagram of Protection Powerups in the remaining episodes turn into runestone plates.
After beating Episode 4 all Quad Damage Powerups in the remaining episodes turn into runestone plates.
The Super Variants of the normal weapons and the Lightning Gun are only obtainable in the secret levels.
You can only find the Super Shotgun in E1M8
You can only find the Super Nailgun in E1M7
You can only find the Rocketlauncher in E3m7
You can only find the Lightning Gun in E4M8
After beating an episode you don’t lose your weapons when you return to the start map.
You wont find any weapons in the last level (end.bsp). Shub Niggurath got rid of them.
So save your ammo before you enter her domain, you won’t be able to resupply.
A few minor changes where done to some levels, but youwill hardly notice them.
Mostly I added or moved a few lightsources so that the episodic rune plates will be easier to spot.
As a little help I also kept an extra Quad Damage in E3M1, which usually only appears in multiplayer.
And, if you are still reading this, don’t try to get the Quad Damage in the last level (end.bsp).
I replaced it with a tarbaby ;-)
I love Quake! Which surprises me even more, thinking that I started
playing it in 2018, at the age of 32, without having nostalgic feelings
for the game.
While I’m a fan of Doom since 1996, I was never able to obtain Quake in
my youth, and lost interest when turning adolescent.
But during a few months spend on crutches, caused by a heavy accident
which almost cost me my life, I discovered Quake and it helped me to
cope with the pain of a fractured femur.
So, a few years later I wanted to give something back to the community,
in exchange for their great effort on modding, level designing and
keeping the game playable on modern systems.
Also I want to thank John & Brenda Romero who allowed my wife and me to
meet them in Galway, showing us their office and spending time with us.
This mod was done with using the Quake Mapsources released by John Romero.
My modified Mapsourced are included as well.
You can use them under the terms of the GPL (http://www.fsf.org/licensing/licenses/gpl.html).
See the accompanying gnu.txt for details.
Have fun, feedback welcome ;-)