The included version of Quakespasm (Quakespasm 0.92.2.zip) is required to play these maps. It is the same engine that was included with the release of ad_sepulcher. Otherwise, Quakespasm 0.93.0 when it is officially released will be able to run these maps without issue. No other engines have been tested with these maps, and most likely will not work properly. Use them at your own risk.
Title: Ter Shibboleth
Date: September 1st, 2017
Author: KenChennar
Quality Control: MozambiqueVessels
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Single player: Yes
Cooperative: Yes
Deathmatch: No
Difficulty settings: Yes
Construction---
Base: From scratch
Map Editor: Jackhammer 1.1
Image Editor(s): Wally 1.55b, Photoshop CS3
Install and launch---
The included version of Quakespasm (Quakespasm 0.92.2.zip) is required to play these maps. It is the same engine that was included with the release of ad_sepulcher. Otherwise, Quakespasm 0.93.0 when it is officially released will be able to run these maps without issue. No other engines have been tested with these maps, and most likely will not work properly. Use them at your own risk.
Extract each .bsp file to your Quake/id1/maps directory. Launch Quakespasm. At the console, enter the skill level.
skill 0 = easy
skill 1 = normal
skill 2 = hard
skill 3 = nightmare
Protocol and rendering distance must also be changed from their defaults. Type in the console:
sv_protocol 999
gl_farclip 256000
Once above steps are complete, type in console
map shib1
Which will take you directly to the first map of the pack.
While each map can be played with a shotgun start, they were meant to be played in their numbered order, carrying over weapons and items.
Credits---
EricW, Ozkan, Sander and Steveaaus for Quakespasm.
EricW for Tyr compile utilities, and his consistent support and assistance in the making of this episode. Had it not been for his patience, knowledge and ingenuity, these maps simply wouldn't exist.
Texture resource: www.textures.com
One or more textures in these maps have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
Copyright/Permissions---
Authors MAY use these levels as a base to build additional levels as long as credit is provided to the original author.
You MAY distribute these levels, provided you include this readme file, with
no modifications. You may distribute these files in any electronic
format as long as you include this file intact.
Files included in this archive---
beach.wad
chamber.wad
desert.wad
hypnagogic.wad
pagoda.wad
Quakespasm-0.92.2.zip
readme.txt
shib1.bsp
shib1.map
shib2.bsp
shib2.map
shib3.bsp
shib3.map
shib4.bsp
shib4.map
shib5.bsp
shib5.map
chevere!!!!
muy bueno!!!!