Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

Description

Weapon visual overhaul/skin pack and gore mod for quake.

Preview
Quake 1.5 Weapons Pack
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bloodshot12 Author
bloodshot12

Trailer for the mod

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d247games
d247games

The trailer looks amazing mate downloaded the mod already and will try soon

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JayBirdSupreme
JayBirdSupreme

The nails shot from the super nailgun are still originating from the center of the screen. Any chance you could fix it? Great work otherwise.

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bloodshot12 Author
bloodshot12

Unfortunately I'm not a coder, and fixing that either requires it to be in a mod directory or be done with darkplaces, limiting compatibility.

If i ever do make a mod version/find someone to help code it I'd like to add a lot more extra features as well.

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Lord_Kane
Lord_Kane

Does not work with quakespasm at all

Dissolution of eternity is broken. plasma cannon shots stay when the effect is spawned at firing.

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bloodshot12 Author
bloodshot12

The plasma cannon thing is a known and never fixed darkplaces bug unfortunately.

And what version of Quakespasm are you using? I've had multiple people tell me it doesn't work with the 64-bit Quakespasm at all, but I've never even been able to get the 64-bit Quakespasm to work so I only ever tested it on the 32-bit version.

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Lord_Kane
Lord_Kane

I was using the 64 bit version. so I will use the 32 bit version

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Lord_Kane
Lord_Kane

Still doesnt work even on the 32 bit version

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Lord_Kane
Lord_Kane

fixed it, had to rename pak3.pak to PAK2.PAK

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Lunick
Lunick

Gee, keep your directory tidy ;)

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Lord_Kane
Lord_Kane

shaddup lunick this was a fresh install from steam. :P

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albierio21
albierio21

I'm using darkplaces and I don't seem to see the improved blood, I also put the effectinfo.txt in id1 and I still don't see anything, something wrong?

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albierio21
albierio21

Never mind! I got it working, it's been a while since I used darkplaces, your mod urged me to reinstall Quake, fantastic work!

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ironmaiden456
ironmaiden456

How did you get the improved blood to work?

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JerseyCobra
JerseyCobra

I figured it out. For anyone else that has this problem, put the effectinfo file (found within the 'optional files' and then 'DP particles' folders) inside the ID1 folder of your Darkplaces/Quake folder.

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JerseyCobra
JerseyCobra

How did you get it to work? Please help me!

Edit: I figured it out. For anyone else that has this problem, put the effectinfo file (found within the 'optional files' and then 'DP particles' folders) inside the ID1 folder of your Darkplaces/Quake folder.

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JerseyCobra
JerseyCobra

Okay nevermind, I thought this worked but apparently not. The newgibs.pk3 does not seem to be working properly. Dev, please help.

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JerseyCobra
JerseyCobra

How did you get it to work?? Please help.

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Guest
Guest

Very cool mod, but doesn't work with ProQuake. My buddy tried too, we are both in major distress as we truly adore ProQuake and this mod! It works fine with DarkPlaces though.

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numbersix
numbersix

Looks pretty cool.
After I check it, I'll be back for a review.

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PhantomImahara
PhantomImahara

Good mod. As far as I'm concerned, this mod works only for DarkPlaces. I'm looking forward to have it work on QuakeSpasm 0.92.1, thanks in advance.

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GamingMarine
GamingMarine

How do you get this to work in ezQuake? Or is the mod not designed for that?

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Guest
Guest

Cannot use it with Quakespasm

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THEGRUARRR
THEGRUARRR

Cannot use it with Quakespasm

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sonicteam2k7
sonicteam2k7

Does this work with the steam version or do I have to use a source port?

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THEGRUARRR
THEGRUARRR

Working with Darkplaces x32 version. Using the first option, the drag and drop one. Great mod for Quake, you have to try it!

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Guest
Guest

shotgun shells decals on walls are squares, using darkplaces engine

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UltraLeoGXExpert
UltraLeoGXExpert

All I did was put "Quake15" into the Quake Directory and enable it with the Ultimate Patch but it seems not to be working, How do I fix this?

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samuelguy7
samuelguy7

I've found a strange bug when enemy models appear where fire effects are meant to be, like zombies floating on torches. Why is this lol.

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Guest
Guest

Doesn't work with Quakespasm 0.93.1 at all. After selecting "New Game" the game crashes and the desktop appears..... :-(

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hexenstar
hexenstar

An excellent mod, offering the ultimate visual weapon enhancement. No other mod in this department even comes close. Makes world of difference on how the game feels.

Unfortunately, there is a kind of a fly in the ointment... The weapons from this pack went on to be properly refined in the Quake 1.5 mod, but here they stayed as they were on some sort of early release. For example, you can see the nails are not flying from the nailgun's barrel, but from the center of the screen. Same goes for SNG, Rocket & Grenade Launcher.
The heat and spin-up/down effects on the SNG (found in Q1.5) are also missing. Finally, the weapon's properties somehow seem off, when compared to pure/vanilla Quake. Playing with the perfect Q1.5 guns and then this - since Q1.5 does not support Mission Packs - throws a certain monkey wrench into the experience.
But, having this said, it is still the best mod in the weapon graphics department, hands down. And it doesn't seem like it's gonna be matched anytime soon. Absolutely recommended.

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marctimothymoses
marctimothymoses

all I got on my screen when I started your mod was a black screen with just the HUD and nothing else

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Guest
Guest

yo dude i use quakespasm and i download this and what do i do replace it or rename it or copy it im really new to download mods here

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Guest
Guest

yo dude you should make a new one like quake 1.5 did with double barrel shotgun and the expansion support

btw is the expansion support work it didnt work on mine it didnt load the guns only the standard weapons and not the expansion weapons

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bak
bak

Is this compatible with AD 1.80? If so, will it grant me the same weapon FOV/angle for both the miffed guns and the new guns added in AD?

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C0ld_Gh0st
C0ld_Gh0st

Doesn't work on QuakeSpasm :(

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OUCHwwydt
OUCHwwydt

for anyone using mark v and the super nailgun projectiles not coming out of the gun is bothering you, open the console and paste this

r_viewmodel_offset -3.59

hopefully it helps

and for anyone else that has problems with getting this to work for regular quake campaign rename the pak3 file to pak2 before pasting it to your id1 folder

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Nickneekit
Nickneekit

Can you make the super shotgun look like the actual super shotgun from quake 1.5?

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Ghoul94
Ghoul94

Can somebody adapt this for the rerelease? Just the weapons, without the gore and stuff. I tried it, but for some reason, rocket launcher and axe just crash the game

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