Passing Uranus is officialy my second release after my first "doublefeature" Winternacht & Sommergewitter, but inofficialy this is my first map, wich i started to build 3 years before Winternacht & Sommergewitter.
The goal of this map was again to create a visually stunning map, but this time in a different setting, wich would allow even more details then the one of my previous map(s), but this time i hope to also get some better gameplay, altough this is no attempt to create a seriously competion or tourney map.
I'm still not satisfied with it, but it's already wasting enough performance, and i worked so long on it, so i think it's time to release it.
Last but not least i'm proud to say that this time i got a lot better botsupport for the map. Enjoy!
Passing Uranus by Wakey
FFA & TDM map for Quake 3 Arena
(also Loadable in OpenArena and War§ow)
[] About []
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Title: Passing Uranus
File: uranus.pk3
BSP: uranus.bsp
Author: Wakey aka Grabeskuehle (Robin Pengelstorfer)
Email address: wakey@gmx.net or der.boehze.wakey@gmail.com
Construction Time: Matured, like a good wine
Tools used: GTK-Radiant 1.2.10 & 1.4, Q3map2 2.5.16, q3map2toolz, Picture Publisher 8, Milkshape 3D, Particle Studio
Compile Machine: AthlonXP 2600+, 512Mb DDR Ram, ATI X800GT
Description: Passing Uranus is a UT2K4/Doom3 styled medium sized FFA map for 3-6 players.
History: Passing Uranus is officialy my second release after my first "doublefeature" Winternacht & Sommergewitter, but inofficialy this is my first map, wich i started to build 3 years before Winternacht & Sommergewitter.
The goal of this map was again to create a visually stunning map, but this time in a different setting, wich would allow even more details then the one of my previous map(s), but this time i hope to also get some better gameplay, altough this is no attempt to create a seriously competion or tourney map.
I'm still not satisfied with it, but it's already wasting enough performance, and i worked so long on it, so i think it's time to release it.
Last but not least i'm proud to say that this time i got a lot better botsupport for the map. Enjoy!
Lookup the readme for further details.
[] Copyright / Permissions []
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This level is copyrighted by Robin "Wakey" Pengelstorfer, 2007.
Authors may NOT use this level as a base to build additional levels.
You may not include or distribute this map in any sort
of commercial product without my permission. You are
allowed to share, host and distribute this level via
internet as long as no fee is charged.
This .txt file MUST be included and the archive MUST remain unmodified.
Any forms of modifications without my permission are prohibited.
The textures used in this map are not to be used under
any circumstances in any commercial products. YOU are not allowed
to make any money directly/indirectly from their use.
This situation is not open to discussion and if I find them in
any commercial product I will insist they are removed.*
*Like Sock, in my opinion people wich get paid for making resources should do their job professionaly,
the community works hard for its resources and so should you do!
Altough if you want do use any of my textures (read the section "Stuff" to see wich are mine)
for any NON-COMMERCIAL/FREE product/map you may do so, as long as you drop me a few lines via mail and credit it correctly. ;)
Quake III Arena is a registered trademark of id Software, Inc.
so much lag in this map and the planet looks like blue mars haha.