In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.
This map moved a problematic spawn point that was in lower Mega Health room.
Tournament edition of "NO DOCTORS" original q4dm6
Tectonic and Pha3z
-Added a couple spawn points.
-Moved a problematic spawn point that was in lower Mega Health room.
-Set proper values for light details. Some r_lightDetailLevel value between 1 and 5 should give optimal performance. The most significant performance gain occurs between 3 and 4 on my machine. A value of 4 gives me a constant 60fps.
Since there is a lack of solid q4 1v1 maps, we took the liberty of tweaking item placement on "no doctors" to make it tournament ready.
This is the first public beta release. Unless major item placement problems are discovered through playtesting, it will remain roughly the same.
Extract .zip to q4base directory
Special thanks to:
Note from the editors:
We (pha3z and Tectonic) are no longer working on an original Q4 map. We are pursuing another project at this time.