A character of my own creation, Yvonne is from my online comic, "Alt-Ctrl-Dimension", a comedy about the dangers of interdimensional travel. She lives somewhere in the fabric of space and time, and spends her life tormenting beings she deems inferior to herself (everyone). For a picture I drew of her, go here: That's what she was SUPPOSED to look like. I think I came close. Additional Credits to : id (duh) Npherno and his skin maker Thanks to : Andy Jackson for support. Ben Wilcher... She wouldn't exist without him Jim Donnelly for helping with programs Rusty and Rory, who kept saying "Now go kill her in Quake 2!" Paul Steed, who taught me how to use CS for Max The great folks who made Qtip....
7-01-99
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Model Name : Yvonne
installation directory : quake2\baseq2\players\yvonne
Author : Reed Hawker
Skin Author : Reed Hawker
Email Address : pseudo@cyberhighway.net
Homepage Address : http://pseudo.warzone.com
Model description : A character of my own creation, Yvonne is
from my online comic, "Alt-Ctrl-Dimension", a
comedy about the dangers of interdimensional
travel. She lives somewhere in the fabric of
space and time, and spends her life tormenting
beings she deems inferior to herself
(everyone).
For a picture I drew of her, go here:
http://pseudo.warzone.com/pics/yvonne.jpg
http://pseudo.warzone.com/comic/wccover1.jpg
That's what she was SUPPOSED to look like.
I think I came close.
Additional Credits to : id (duh)
Npherno and his skin maker
Thanks to : Andy Jackson for support.
Ben Wilcher... She wouldn't exist without him
Jim Donnelly for helping with programs
Rusty and Rory, who kept saying "Now go kill
her in Quake 2!"
Paul Steed, who taught me how to use CS for Max
The great folks who made Qtip.
Pestilence and Scarecrow for there advice
The Spankdown crew, who helped me test her out
(Rikki Knight, Dufusyte, Vertigo, Ophelia,
Bruticus, Shine, Wrath, and Magarnigal)
I wouldn't be able to create a polygon if it
wasn't for Rouge13 and the Q2Pmp(Polycount)
Space Dog - His great Invader review taught me.
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* Play Information *
New Sounds : Dang... no. I was able to do the alien
voices for my Invader model, but unfortunately
I can't imitate a female voice. Your best
bet is to copy your favorite female sound
pack to Yvonne's directory. I think the
default female voices work fine. Can somebody
lend me their seductive evil female voice for
a soundpack?
CTF Skins : Four of them. They're different, too. None
of that "Color Switch" crap.
VWEP Support : It's there. I used a bunch of different
energy balls, like she prefers to use in the
comic. The Spam, though... that's a joke from
the comic. Make sure you read Alt-Ctrl-
Dimension.
* Construction *
Poly Count : 733
Vert Count : 371
Skin Count : 16
Base : This is the original
Editor used : Phillip Martin's Quake2 Model Editor
3ds Max 2.5 and Character Studio 2.0
Qtip plugin for Max
Npherno's Skinning Tool
Adobe Photoshop
Paint Shop Pro
Skinview
Known Bugs : For some reason her skins mess up on her
shoulders if you use just a plain color
there. It only happens in GL mode.
Avoid this by using patterns or something. I
Found that if you put a solitary pixel on the
coordinates (0,0) of the PCX, and it's the
next shade down from the color occupying the
shoulder, that fixes it without being
noticed.
Build/Animation time : Heck... how should I know? Forever?