Qbeh is a short, FREE first person puzzle platformer, inspired by games like Portal and Minecraft, in which the player "cubes" their way through 4 exciting levels. Made with the Unity game engine. Quotes from reviews: "Qbeh is an exquisite little thing" - Rock, Paper, Shotgun "Highly immersive and very creative" - eGamer "It’s not every day we see something this cool and fun" - Game Front "Developers Liquid Flower Games might play up the Minecraft and Portal similarities on the Qbeh homepage, but I think that’s doing their serene puzzle-FPS a disservice" - PC Gamer "too portal" - Quarry, TIGSource Forum member
Q.U.B.E. wannabe. lack of optimisation, creativity, lenght. in this stage its a techdemo not a game.
The controls are very sluggish and unnatural-feeling. It's hard to tell and control where your jumps will land and what your hangtime will be. The graphics were good, but lower settings need to be made available for older computers. It was a free game, so I'm not upset about the experience, but I did not enjoy playing it, and would be quite upset if I had paid for it.
The game somewhat enjoyable, but the controls felt off and the game was incredibly short. I finished the entire game in about 10-15 minutes. It's not worth even downloading for such a small play time and with no replay value.
For an experience that can be as short as 20-30 minutes, Qbeh is something absolutely astounding. Upon first sight, I fell head over heels for the game's visual style and ambient score, and what few semblences of a story were in the beta, left me craving so, so much more. The controls are usually tight, though there seems to be something quite off about them; in other words, the movement is not as responsive and keen as I'd like. Other than that only flaw though, Qbeh is something that needs to be. If there is anyway I can support the future development of this game, I will without a second thought. Thank you for this, it's an absolutely inspiring slice of engineering.