Protonwar is a Multiplayer focused, Fast paced FPS with an emphasis on quick and flowing movement, Features strafe jumping, advanced strafe jumping, wall running, wall jumping, step up double jumps and sliding movement mechanics! Choose to play the game as a standard FPS game, or feel the real immersion of SteamVR with full motion control!!

Post news Report RSS Protonwar - 0.6 - Melee Combat Update!

Im so excited to announce that Melee combat is finally here! Each character gets 1 selectable Melee weapon, which can be choosen from the character menu. Each weapon with unique characteristics. Also included in this patch is a new game mode, "Hunt the Flag"...

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Im so excited to announce that Melee combat is finally here!
Each character gets 1 selectable Melee weapon, which can be chosen from the character menu.
Each weapon with unique characteristics.

Use your Melee weapon to block projectiles, or to damage your enemy, or simply just humiliate your enemy by attacking their ragdoll after you take them out ;-)

The system was designed with both non-vr and vr modes in mind,
and damage is dependant on the velocity of the hit, and the shape / size of the weapon you have chosen.
In vr you get 1-1 sword movement as you would in real life, with proper IK so you see exactly where your enemys sword is.
In non vr there is 6 differnt attack types, Up left, Mid left, Down left, Up right, Mid right, Down right.

Because its really really fun, there is also a mutator for Melee only mode!


There is a new game mode called "Hunt the Flag" (rabbit)...
It is a Free for All game mode, at the start of the match a flag is spawned at a random location on the map.
Players get 1 point for a kill, as normal, but get 2 points for a kill when holding the flag.
While holding the flag players get given a point every 3 seconds.

Person with the most points at the end of the round wins.
This will now be the default mode on the offical servers.

There is also a new flag, which gets holstered onto the character when carrying. 8-)


Weapon wheel has been removed, as it was the #1 complaint.
On the vive you now can select your weapon up and down using the up and down on your primary hand track pad.

On the rift it is a bit differnt, The bottom button on your primary hand switches to previous weapon, the bottom button on your sec hand switches to next weapon.
And the top button is still used for climb / special jump. This due to the grip being fine for climbing, but very clumsy for the jump.


Massive optimization passes on Overgrown, and Swamp Lands, along with some layout / item placement adjustments on Swamp Lands as well.
Lots of small issues have also been resolved, too many to list.



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