Prometheus Wept is a party and action point turn based RPG set in a near-future, post technology Earth. The game offers hardcore squad-level combat, meaningful choices, deep character progression and an advanced crafting system. It is currently in early development, and is the third game by Timeslip Softworks, the developer behind Vigilantes.

Post news Report RSS Prometheus Wept Dev Log Dec 2021

This dev log covers the progress in Dec 2021, including the addition of a healing manager, writing, and the creation of character models.

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Hi-

I hope you're having a nice Christmas! Here's the first post kickstarter dev log.

To summarise:

  • I've worked on the writing for the next two missions
  • A healing manager, which makes healing outside combat more intuitive and less click heavy has been added
  • A number of character models for the upcoming missions have been created
  • Firearms automatically reload after combat
  • Save games are now ordered by time and date
  • A number of minor bugs have been fixed.

BanditHeavy

The model for a heavy bandit, which is often serves as a heavy melee, or leader role.

Healing Manager

The healing manager is more intuitive, less click-heavy way of managing your party's health.

If you have any questions or feedback, please leave a comment and I'll get back to you!

All the best,
Daithi

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