You must use precise timing and skill in combat to survive for as many floors as possible in this endless Roguelike platformer.
I have implemented the first enemy, a zombie, and one of the weapons. The weapon is a wand/staff that shoots a ball of "energy" that bounces off walls and other balls of "energy". I plan to add some more weapons like this but each will have their own unique twist, to spice up the combat a bit. Anyway, now onto the zombie. The zombie is one of the most basic/easy enemies in the game. It has low HP and simply walks after slowly. And you guessed it, when in range of the player it will attack -- slowly.
More updates on the way, might drop one tomorrow.
I have decided to shift the main focus of the game to it really being "endless".
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