Underhell UE4 Project Unofficial fan project. Made with Unreal Engine 4.25 and C++ All Source Engine Assets are temporary placeholder assets, and will be and are being replaced. The same applies for sounds.
I hesitated to write this blog post as I hate to have to write depressingly boring posts with nothing interesting to say, but I’ll try to make this one interesting with a few new screenshots.
The TLDR is:
IRL, I have been swamped, overworked and a little fed up. I took a little time off for my birthday to try and recover, which helped. I still haven’t had much time lately to really sink my teeth into any substantial development for Underhell UE4.
So in terms of bug fixes, progressing the demo I don’t really have anything new to tell you from last time because I haven’t really been able to make much progress with the limited time I have. I will still try to kick things back into gear again soon.
To make this post a little more interesting, I did actually make a portion of Chapter 2 as a test (only the first room) as I try to shift my workflow into building levels with modular meshes, so this was a bit of a test for me. I previously used brushes to build the levels and would later export and make models out of them but this was mainly because of how complex and unique the prison was. An office area such as this is much easier for me to play around with.
This does not mean that Chapter 2 is playable or will be released or is being worked on.
Another reason to develop this little area was to test the level transition piece that I had worked on recently but also, just for fun.
As you can see, it’s still basic layout but I do enjoy the thought of seeing a city environment again after spending so long with the Prison maps.
Take care of yourselves! I’ll be back again soon and I’ll try to work on some of the core issues and blockers that are affecting a demo release.
Hey everyone, I just wanted to give this quick update in the event that anyone does not follow me on Twitter. I’ll recap the last 2 weeks or so and...
Hey everyone,I just wanted to give you a quick update so you know that things are still moving, just rather slowly due to my busy schedule.
Hello all! I wanted to update you with the current progress, on the last blog post I talked about Saving & Loading.
Hey! I apologise for the long delay between the last update. Things for me have been very busy and I have had a lot of things to deal with, so my time...
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rip
it's still alive but rarely post updates. check his twitter
Please make sure to release a Linux version of this game.
It Mxthe does involved in the project, script writing and story development are gonna easy to secured position in collaboration
Or it will be other way around where you guys get invite to work for him
Hope we get more positive news on projects
Hey guys Replica Films here very impressed with this whole thing. keep it up Z3D!
Hey there! New fan of Underhell here! Just beat the original game and now I'm really looking forward to this remake! It's gonna be sick!
I am really happy with this project and the fact that someone is trying to bring Mxthe's vision to reality, I hope one day this game will be huge.
I'm Commander Shephard, and this is my favourite store on the Citadel.
Wooo! Glad to gear Mxthe enjoyed it! Side note: when will i get to play it? Lol
Z3DDev is curently working on a save system which will allow the player to use one save slot in order to save his progress. The curent demo version doesen't have a save feature and this is why Z3D hasn't released the demo yet.